{"author_link":"\/users\/larzan","author_name":"larzan","author_uid":"larzan","comments":[],"epoch":1524129424,"event":"LD41","format":"md","ldjam_node_id":81114,"likes":3,"metadata":{"p_key":"108701","p_author":"larzan","p_authorkey":"1001628","p_urlkey":"324595","p_title":"Iniam","p_cat":"LDJam ","p_event":"LD41","p_time":"1524129424","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1001628","us_name":"larzan","us_username":"larzan","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":4,"author":1628,"body":"Here we go again, this time i am motivated indeed to create, lets see what happens :)\n\nTools of choice this time\n\n- IDE: PHPStrom\n- LIB: Phaser.io\n- SND: Audiogalaxy\n- GFX: Gimp, Inkscape\n\nhmmm, i just read in another post about Godot, that sounds delicious, i might give that one a try :)\n\nWhen i started doing LD's, i did it to just learn how to write games and actually complete one, but lately i really also want to realize the vision that i have, which is usually difficult with lower level libraries \/ engines and without premade templates that many ppl here seem to use.\n\nSo maybe this time, for the first time, i will use an engine that is more complete and needs less setup for audio and effects like Unity 2D or Godot 2D.\n\nLets see :)\n\nSo people,\ngoeth forth and designeth \/ codeth \/ playeth\n\n\n","comments":4,"comments-timestamp":"2018-04-23T06:17:19Z","created":"2018-04-19T09:14:26Z","files":[],"files-timestamp":0,"id":81114,"love":3,"love-timestamp":"2018-04-19T10:25:49Z","meta":[],"modified":"2018-04-23T06:17:19Z","name":"Iniam","node-timestamp":"2018-04-19T09:40:09Z","parent":81037,"parents":[1,5,9,73256,81037],"path":"\/events\/ludum-dare\/41\/tejuru-tetris-jump-run-digger-unicorns\/iniam","published":"2018-04-19T09:17:04Z","scope":"public","slug":"iniam","subsubtype":"","subtype":"","type":"post","version":225678},"node_metadata":{"n_key":"81114","n_urlkey":"324595","n_parent":"81037","n_path":"\/events\/ludum-dare\/41\/tejuru-tetris-jump-run-digger-unicorns\/iniam","n_slug":"iniam","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1628","n_created":"1524129266","n_modified":"1524464239","n_version":"225678","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/tejuru-tetris-jump-run-digger-unicorns\/iniam","text":"Here we go again, this time i am motivated indeed to create, lets see what happens :)\n\nTools of choice this time\n\n- IDE: PHPStrom\n- LIB: Phaser.io\n- SND: Audiogalaxy\n- GFX: Gimp, Inkscape\n\nhmmm, i just read in another post about Godot, that sounds delicious, i might give that one a try :)\n\nWhen i started doing LD's, i did it to just learn how to write games and actually complete one, but lately i really also want to realize the vision that i have, which is usually difficult with lower level libraries \/ engines and without premade templates that many ppl here seem to use.\n\nSo maybe this time, for the first time, i will use an engine that is more complete and needs less setup for audio and effects like Unity 2D or Godot 2D.\n\nLets see :)\n\nSo people,\ngoeth forth and designeth \/ codeth \/ playeth\n\n\n","title":"Iniam","wayback_source":[]}