Write Your Game in Go
Here is my cross-platform Go game prototyping library in action.

This little space ship was created in only 47 lines of code:
package main
import "github.com/gonutz/prototype/draw"
func main() {
x, y := 60, 240
var bullets []bullet
draw.RunWindow("Game", 640, 480, func(window draw.Window) {
// handle input
if window.IsKeyDown(draw.KeyRight) {
x += 3
} else if window.IsKeyDown(draw.KeyLeft) {
x -= 3
}
if window.IsKeyDown(draw.KeyUp) {
y -= 2
} else if window.IsKeyDown(draw.KeyDown) {
y += 2
}
if window.WasKeyPressed(draw.KeySpace) {
bullets = append(bullets, bullet{x: x + 15, y: y, life: 1})
}
// update world
n := 0
for i := range bullets {
bullets[i].x += 6
bullets[i].life -= 0.01
if bullets[i].life >= 0 {
bullets[n] = bullets[i]
n++
}
}
bullets = bullets[:n]
// render
for _, b := range bullets {
window.FillEllipse(b.x-5, b.y-5, 10, 10, draw.RGBA(0, 1, 0, b.life))
}
window.FillRect(x-20, y-20, 40, 40, draw.Red)
})
}
type bullet struct {
x, y int
life float32
}
If you love the Go programming language as much as I do, why not create your game in Go? Give it a try. If you have any questions or suggestions for improvement, hit me up!