{"author_link":"\/users\/ted","author_name":"ted","author_uid":"ted","comments":[],"epoch":1524181199,"event":"LD41","format":"md","ldjam_node_id":81967,"likes":4,"metadata":{"p_key":"108817","p_author":"ted","p_authorkey":"1001617","p_urlkey":"324719","p_title":"Lucky Number Nineteen","p_cat":"LDJam ","p_event":"LD41","p_time":"1524181199","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1001617","us_name":"ted","us_username":"ted","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":4,"author":1617,"body":"I started in the industry as a game designer, but eventually felt the pull towards programming. I was tired of writing design docs and ready to wrassle with the true language of games: code.\n\nLudum Dare 23 was my first jam, and it was also the start of a journey that led me here to Florida, a Unity programmer at... hmm. Let's just call it a company with name along the lines of \"Mystic Jump.\" :) \n\nLudum Dare is important to me, as it is to many people, and despite Life always looking to throw a wrench into my plans, I never, ever miss it.\n\nFor LD41 -- my nineteenth! -- I've been cooking up generic starter code, jotting down game seeds, and coming up with concepts for the final themes. I've never been more ready. Let's see if that makes a difference! :D\n\nTools:\n- Engine: Unity C# using Visual Studio Code\n- Art: Photoshop, Blender, Pen + Paper\n- SFX: Audacity + Mic for foley, SFXR for 8bit crunchiness\n- Music: Bosca Ceoil, Figure\n\n![ash-pikachu-boxing-practice-punching-1.jpg](\/\/\/raw\/156\/z\/f32e.jpg)\n\n\u00af\\_(\u30c4)_\/\u00af","comments":0,"created":"2018-04-19T23:22:54Z","files":[],"files-timestamp":0,"id":81967,"love":4,"love-timestamp":"2018-04-20T03:50:26Z","meta":[],"modified":"2018-04-20T03:50:26Z","name":"Lucky Number Nineteen","node-timestamp":"2018-04-19T23:39:59Z","parent":81965,"parents":[1,5,9,73256,81965],"path":"\/events\/ludum-dare\/41\/golf-war\/lucky-number-nineteen","published":"2018-04-19T23:39:59Z","scope":"public","slug":"lucky-number-nineteen","subsubtype":"","subtype":"","type":"post","version":227020},"node_metadata":{"n_key":"81967","n_urlkey":"324719","n_parent":"81965","n_path":"\/events\/ludum-dare\/41\/golf-war\/lucky-number-nineteen","n_slug":"lucky-number-nineteen","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1617","n_created":"1524180174","n_modified":"1524196226","n_version":"227020","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/golf-war\/lucky-number-nineteen","text":"I started in the industry as a game designer, but eventually felt the pull towards programming. I was tired of writing design docs and ready to wrassle with the true language of games: code.\n\nLudum Dare 23 was my first jam, and it was also the start of a journey that led me here to Florida, a Unity programmer at... hmm. Let's just call it a company with name along the lines of \"Mystic Jump.\" :) \n\nLudum Dare is important to me, as it is to many people, and despite Life always looking to throw a wrench into my plans, I never, ever miss it.\n\nFor LD41 -- my nineteenth! -- I've been cooking up generic starter code, jotting down game seeds, and coming up with concepts for the final themes. I've never been more ready. Let's see if that makes a difference! :D\n\nTools:\n- Engine: Unity C# using Visual Studio Code\n- Art: Photoshop, Blender, Pen + Paper\n- SFX: Audacity + Mic for foley, SFXR for 8bit crunchiness\n- Music: Bosca Ceoil, Figure\n\n![ash-pikachu-boxing-practice-punching-1.jpg](\/\/\/raw\/156\/z\/f32e.jpg)\n\n\u00af\\_(\u30c4)_\/\u00af","title":"Lucky Number Nineteen","wayback_source":[]}