{"author_link":"\/users\/webthingee","author_name":"webthingee","author_uid":"webthingee","comments":[],"epoch":1524232810,"event":"LD41","format":"md","ldjam_node_id":82832,"likes":3,"metadata":{"p_key":"108980","p_author":"webthingee","p_authorkey":"1047802","p_urlkey":"324885","p_title":"Necessity is the mother of invention, here's a little sound manager for Unity","p_cat":"LDJam ","p_event":"LD41","p_time":"1524232810","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1047802","us_name":"webthingee","us_username":"webthingee","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":5,"author":47802,"body":"I find myself waiting to work on sound until late in the jam. At that point I end up with audio overlap\/cutting off, spending time deciding where to place my Audio Sources, etc...\nFor that reason I built this little SoundManager https:\/\/github.com\/webthingee\/UnitySoundManager for Unity.\nThis allows me to have one GameObject that holds a ton of audio. It can add and remove AudioSources as needed so that there is never a conflict. If you're in a pinch, and need a way to quickly manage some sound across your entire game... if it's something you think you could use it out.","comments":0,"created":"2018-04-20T13:55:49Z","files":[],"files-timestamp":0,"id":82832,"love":3,"love-timestamp":"2018-04-20T15:17:21Z","meta":[],"modified":"2018-04-20T15:17:21Z","name":"Necessity is the mother of invention, here's a little sound manager for Unity","node-timestamp":"2018-04-20T14:00:10Z","parent":73461,"parents":[1,5,9,73256,73461],"path":"\/events\/ludum-dare\/41\/gunslngr5000\/necessity-is-the-mother-of-invention-heres-a-little-sound-manager-for-unity","published":"2018-04-20T14:00:10Z","scope":"public","slug":"necessity-is-the-mother-of-invention-heres-a-little-sound-manager-for-unity","subsubtype":"","subtype":"","type":"post","version":228448},"node_metadata":{"n_key":"82832","n_urlkey":"324885","n_parent":"73461","n_path":"\/events\/ludum-dare\/41\/gunslngr5000\/necessity-is-the-mother-of-invention-heres-a-little-sound-manager-for-unity","n_slug":"necessity-is-the-mother-of-inven","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"47802","n_created":"1524232549","n_modified":"1524237441","n_version":"228448","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/gunslngr5000\/necessity-is-the-mother-of-invention-heres-a-little-sound-manager-for-unity","text":"I find myself waiting to work on sound until late in the jam. At that point I end up with audio overlap\/cutting off, spending time deciding where to place my Audio Sources, etc...\nFor that reason I built this little SoundManager https:\/\/github.com\/webthingee\/UnitySoundManager for Unity.\nThis allows me to have one GameObject that holds a ton of audio. It can add and remove AudioSources as needed so that there is never a conflict. If you're in a pinch, and need a way to quickly manage some sound across your entire game... if it's something you think you could use it out.","title":"Necessity is the mother of invention, here's a little sound manager for Unity","wayback_source":[]}