{"author_link":"\/users\/yetman","author_name":"Yetman","author_uid":"yetman","comments":[],"epoch":1524234679,"event":"LD41","format":"md","ldjam_node_id":82882,"likes":6,"metadata":{"p_key":"108991","p_author":"Yetman","p_authorkey":"1041592","p_urlkey":"324897","p_title":"If 2 Genres can be combined, Are they still incompatible?","p_cat":"LDJam ","p_event":"LD41","p_time":"1524234679","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1041592","us_name":"Yetman","us_username":"yetman","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":4,"author":41592,"body":"Despite the controversy around the \"Combine 2 incompatible genres (e.g. turn based racing)\" theme, it made me wonder for a few days: \"What genres are incompatible with each other?\"\n\nThe example \"turn based racing\" doesn't help in my opinion. I think they are uncommon together but not incompatible. In racing, the goal is to reach the end line first (or within a time limit). If we make it turn based, then we need to pick in each turn the actions that will ensure we reach first after a number of turns (or within a limited number of steps or seconds). This may remove the need for quick reflexes which is common in racing (except if turns are timed), but I still think that this is a compatible combination.\n\nWhat do you think?","comments":7,"comments-timestamp":"2018-04-20T17:16:03Z","created":"2018-04-20T14:16:24Z","files":[],"files-timestamp":0,"id":82882,"love":6,"love-timestamp":"2018-04-20T15:44:14Z","meta":[],"modified":"2018-04-20T17:16:03Z","name":"If 2 Genres can be combined, Are they still incompatible?","node-timestamp":"2018-04-20T14:33:02Z","parent":82881,"parents":[1,5,9,73256,82881],"path":"\/events\/ludum-dare\/41\/ccc-cyber-city-cab\/if-2-genres-can-be-combined-are-they-still-incompatible","published":"2018-04-20T14:31:19Z","scope":"public","slug":"if-2-genres-can-be-combined-are-they-still-incompatible","subsubtype":"","subtype":"","type":"post","version":228559},"node_metadata":{"n_key":"82882","n_urlkey":"324897","n_parent":"82881","n_path":"\/events\/ludum-dare\/41\/ccc-cyber-city-cab\/if-2-genres-can-be-combined-are-they-still-incompatible","n_slug":"if-2-genres-can-be-combined-are-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"41592","n_created":"1524233784","n_modified":"1524244563","n_version":"228559","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/ccc-cyber-city-cab\/if-2-genres-can-be-combined-are-they-still-incompatible","text":"Despite the controversy around the \"Combine 2 incompatible genres (e.g. turn based racing)\" theme, it made me wonder for a few days: \"What genres are incompatible with each other?\"\n\nThe example \"turn based racing\" doesn't help in my opinion. I think they are uncommon together but not incompatible. In racing, the goal is to reach the end line first (or within a time limit). If we make it turn based, then we need to pick in each turn the actions that will ensure we reach first after a number of turns (or within a limited number of steps or seconds). This may remove the need for quick reflexes which is common in racing (except if turns are timed), but I still think that this is a compatible combination.\n\nWhat do you think?","title":"If 2 Genres can be combined, Are they still incompatible?","wayback_source":[]}