Card Wrestling Federation Day 1ish

I ended up going with Turn Based Card Combat & Wrestling, two pretty disparate game types. One is slow and the other one is action packed.

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At this point in time I have a base dictionary of wrestling move cards. A hand is drawn every turn for the player and the computer. Priority is determined based on move type, combat is attempted to be resolved until someone is knocked out, pinned, or submits. screenshot1524336326.png Stamina is currently being tracked in memory, but will ultimately be displayed in a progress meter format.

It took long enough, but I finally won a match. screenshot1524351060.png

Ironing out some kinks in the combat system still but I feel confident I'll be able to move onto more of the content features, text, art, and audio.