{"author_link":"\/users\/releesquirrel","author_name":"ReleeSquirrel","author_uid":"releesquirrel","comments":[],"epoch":1524289399,"event":"LD41","format":"md","ldjam_node_id":85534,"likes":6,"metadata":{"p_key":"109543","p_author":"ReleeSquirrel","p_authorkey":"1003864","p_urlkey":"325462","p_title":"Visual Novel Tower Defense","p_cat":"LDJam ","p_event":"LD41","p_time":"1524289399","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1003864","us_name":"ReleeSquirrel","us_username":"releesquirrel","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":3864,"body":"Okay so if I'm going to make a Visual Novel Tower Defense game, how do I want to do it?\n\nI could have a visual novel playing out in one section of the screen, and a tower defense game in another, and have them relate to one another.\n\nI could make it entirely a visual novel with Tower Defense mechanics. Like, talk to people in areas about tower placement.\n\nMaybe I could have seperate tower grids for different locations in the world?\n\nNo, I think I'll use the Visual Novel parts for determining what enemies rush your tower emplacements. That should work. Maybe also determining what towers you have.\n\nI'll give it some thought overnight.","comments":1,"comments-timestamp":"2018-04-21T06:02:41Z","created":"2018-04-21T01:56:08Z","files":[],"files-timestamp":0,"id":85534,"love":6,"love-timestamp":"2018-04-21T06:40:06Z","meta":[],"modified":"2018-04-21T06:40:06Z","name":"Visual Novel Tower Defense","node-timestamp":"2018-04-21T05:43:19Z","parent":84848,"parents":[1,5,9,73256,84848],"path":"\/events\/ludum-dare\/41\/$84848\/visual-novel-tower-defense","published":"2018-04-21T05:43:19Z","scope":"public","slug":"visual-novel-tower-defense","subsubtype":"","subtype":"","type":"post","version":234234},"node_metadata":{"n_key":"85534","n_urlkey":"325462","n_parent":"84848","n_path":"\/events\/ludum-dare\/41\/$84848\/visual-novel-tower-defense","n_slug":"visual-novel-tower-defense","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3864","n_created":"1524275768","n_modified":"1524292806","n_version":"234234","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/$84848\/visual-novel-tower-defense","text":"Okay so if I'm going to make a Visual Novel Tower Defense game, how do I want to do it?\n\nI could have a visual novel playing out in one section of the screen, and a tower defense game in another, and have them relate to one another.\n\nI could make it entirely a visual novel with Tower Defense mechanics. Like, talk to people in areas about tower placement.\n\nMaybe I could have seperate tower grids for different locations in the world?\n\nNo, I think I'll use the Visual Novel parts for determining what enemies rush your tower emplacements. That should work. Maybe also determining what towers you have.\n\nI'll give it some thought overnight.","title":"Visual Novel Tower Defense","wayback_source":[]}