Day 1 (Evening)

Well, here we go again! I've decided on a concept for my game - it's going to be a turn-based platformer. Essentially, it'll be turn-based battles based on platforming; for example, to move, you'll have a set amount of jumps and you'll try to platform closer to the enemy. Also, when the enemy attacks, to dodge it, you'll have to platform out of the way.

I've also worked on some rudimentary art for the game. Here's a mockup of the test stage I'm going to make: demoscene.png

I haven't got a ton of stuff done yet, but I'll start coding tomorrow. I think this is going to be fun ๐Ÿ™‚