{"author_name": "Jace239", "cat": "LD #34", "comments": [], "epoch": 1449963720, "likes": 1, "metadata": {"p_key": "10971", "p_author": "Jace239", "p_authorkey": "65054", "p_urlkey": "46206", "p_title": "LD34 Update #1:  Playing around with movement", "p_cat": "LD #34", "p_event": "LD34", "p_time": "1449963720", "p_likes": "1", "p_comments": "0", "p_status": "UPD5", "us_key": "65054", "us_name": "Jace239", "us_username": "lkfumagalli", "event_start": "1449792000", "event_key": "31", "event_name": "LD34"}, "text": "<p><iframe width=\"500\" height=\"281\" src=\"https://www.youtube.com/embed/2i1iRyeoasY?feature=oembed\" frameborder=\"0\" allowfullscreen></iframe></p>\n <p>I finished some basic movement for the player and enemies. It&#8217;s pretty fun to play around with, not sure if I should keep the enemy working that way though. The way I have the movement working it&#8217;s somewhat difficult to adjust the exact speed at which the enemy moves, but I like the effect. I&#8217;ll see how it works when I add in other souls to distract the enemy ones and possibly some kind of drag from the river&#8217;s flow. Maybe some kind of variation in their strength against the current to keep things interesting&#8230; At any rate, back to work!</p>\n \n <p>Tags: <a href=\"http://ludumdare.com/compo/tag/hope/\" rel=\"tag\">hope</a>, <a href=\"http://ludumdare.com/compo/tag/jam/\" rel=\"tag\">jam</a>, <a href=\"http://ludumdare.com/compo/tag/ld34/\" rel=\"tag\">ld34</a>, <a href=\"http://ludumdare.com/compo/tag/ludum-dare/\" rel=\"tag\">Ludum Dare</a></p>", "time": "December 12th, 2015 6:42 pm", "title": "LD34 Update #1:  Playing around with movement"}