{"author_name":"ursagames","cat":"LD #34","comments":[],"epoch":1449962880,"likes":3,"metadata":{"p_key":"10979","p_author":"ursagames","p_authorkey":"504527","p_urlkey":"46214","p_title":"Scope Creep","p_cat":"LD #34","p_event":"LD34","p_time":"1449962880","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Rooms.gif\"><img class=\"alignnone size-full wp-image-515677\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Rooms.gif\" alt=\"Rooms\" width=\"402\" height=\"317\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>I have the base of my procedural generation in place to create rooms. Now I need to get them to connect to each other.<\/p>\n <p>Also, the scope for this game is going to be impossible, but I don&#8217;t care, it&#8217;s fun to make procedurally generated roguelikes.<\/p>\n <p>I really just like doing Ludum Dare&#8217;s for the experience. Maybe I&#8217;ll end up doing the Jam this time around to give me that extra day&#8230; we&#8217;ll see!<\/p>","time":"December 12th, 2015 6:28 pm","title":"Scope Creep"}