{"author_link":"\/users\/lars-dk","author_name":"Lars DK","author_uid":"lars-dk","comments":[],"epoch":1524304128,"event":"LD41","format":"md","ldjam_node_id":86456,"likes":3,"metadata":{"p_key":"109938","p_author":"Lars DK","p_authorkey":"1010164","p_urlkey":"325862","p_title":"Slow progress is still progress, right?","p_cat":"LDJam ","p_event":"LD41","p_time":"1524304128","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1010164","us_name":"Lars DK","us_username":"lars-dk","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":3,"author":10164,"body":"A while ago I posted saying I couldn't believe I'd spent 4 hours just making a simple isometric map and load-screen.\n\nNow we're like 9 hours into the competition and I've only just managed to add more textures and water to the map.\n\n![promo2.jpg](\/\/\/raw\/4b7\/2\/z\/f67b.jpg)\n\nAlso I made my load screen prettier and wrote some music. I've never actually WebGL written code this complicated without a framework before so I'm proud of myself, even though I know I have a lot to do.","comments":0,"created":"2018-04-21T09:43:11Z","files":[],"files-timestamp":0,"id":86456,"love":3,"love-timestamp":"2018-04-21T10:54:06Z","meta":[],"modified":"2018-04-21T10:54:06Z","name":"Slow progress is still progress, right?","node-timestamp":"2018-04-21T09:48:48Z","parent":74200,"parents":[1,5,9,73256,74200],"path":"\/events\/ludum-dare\/41\/the-tale-of-witchnook\/slow-progress-is-still-progress-right","published":"2018-04-21T09:48:48Z","scope":"public","slug":"slow-progress-is-still-progress-right","subsubtype":"","subtype":"","type":"post","version":235328},"node_metadata":{"n_key":"86456","n_urlkey":"325862","n_parent":"74200","n_path":"\/events\/ludum-dare\/41\/the-tale-of-witchnook\/slow-progress-is-still-progress-right","n_slug":"slow-progress-is-still-progress-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10164","n_created":"1524303791","n_modified":"1524308046","n_version":"235328","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/the-tale-of-witchnook\/slow-progress-is-still-progress-right","text":"A while ago I posted saying I couldn't believe I'd spent 4 hours just making a simple isometric map and load-screen.\n\nNow we're like 9 hours into the competition and I've only just managed to add more textures and water to the map.\n\n![promo2.jpg](\/\/\/raw\/4b7\/2\/z\/f67b.jpg)\n\nAlso I made my load screen prettier and wrote some music. I've never actually WebGL written code this complicated without a framework before so I'm proud of myself, even though I know I have a lot to do.","title":"Slow progress is still progress, right?","wayback_source":[]}