{"author_link":"\/users\/leafthief","author_name":"leafthief","author_uid":"leafthief","comments":[],"epoch":1524304531,"event":"LD41","format":"md","ldjam_node_id":86488,"likes":3,"metadata":{"p_key":"109954","p_author":"leafthief","p_authorkey":"1002819","p_urlkey":"325879","p_title":"Making a rhythm adventure game?","p_cat":"LDJam ","p_event":"LD41","p_time":"1524304531","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1002819","us_name":"leafthief","us_username":"leafthief","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":2819,"body":"Hey guys,\nfirst time I'm trying to make something more code-y. I'm currently implementing a waltzy rhythm game (3\/4) with tile-based movement. So okay - the movements works. Up next: triggering stuff!\nLet's see where this goes. \n\nWish me luck XD![progress_01.gif](\/\/\/raw\/30b\/z\/f68c.gif)","comments":0,"created":"2018-04-21T09:52:59Z","files":[],"files-timestamp":0,"id":86488,"love":3,"love-timestamp":"2018-04-21T10:29:25Z","meta":[],"modified":"2018-04-21T10:29:25Z","name":"Making a rhythm adventure game?","node-timestamp":"2018-04-21T10:00:28Z","parent":75323,"parents":[1,5,9,73256,75323],"path":"\/events\/ludum-dare\/41\/$75323\/making-a-rhythm-adventure-game","published":"2018-04-21T09:55:31Z","scope":"public","slug":"making-a-rhythm-adventure-game","subsubtype":"","subtype":"","type":"post","version":235389},"node_metadata":{"n_key":"86488","n_urlkey":"325879","n_parent":"75323","n_path":"\/events\/ludum-dare\/41\/$75323\/making-a-rhythm-adventure-game","n_slug":"making-a-rhythm-adventure-game","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2819","n_created":"1524304379","n_modified":"1524306565","n_version":"235389","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/$75323\/making-a-rhythm-adventure-game","text":"Hey guys,\nfirst time I'm trying to make something more code-y. I'm currently implementing a waltzy rhythm game (3\/4) with tile-based movement. So okay - the movements works. Up next: triggering stuff!\nLet's see where this goes. \n\nWish me luck XD![progress_01.gif](\/\/\/raw\/30b\/z\/f68c.gif)","title":"Making a rhythm adventure game?","wayback_source":[]}