{"author_link":"\/users\/qualitycatgames","author_name":"QualityCatGames","author_uid":"qualitycatgames","comments":[],"epoch":1524334251,"event":"LD41","format":"md","ldjam_node_id":87286,"likes":0,"metadata":{"p_key":"110355","p_author":"QualityCatGames","p_authorkey":"1003057","p_urlkey":"326285","p_title":"Art Update #2 (and first level\/enemy data)","p_cat":"LDJam ","p_event":"LD41","p_time":"1524334251","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1003057","us_name":"QualityCatGames","us_username":"qualitycatgames","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":3057,"body":"Had to modify the texture sheet cuz of how GL works. As a result, I now have two master files to keep track of, and two output files to save with each export(one has guides) \n\nAlso made a JSON format to represent the enemies in this game.\n\n![ld41-art-prev-2.png](\/\/\/raw\/1fb\/z\/f8f5.png)\n\nLunch Break!","comments":0,"created":"2018-04-21T18:06:45Z","files":[],"files-timestamp":0,"id":87286,"love":0,"meta":[],"modified":"2018-04-21T18:56:33Z","name":"Art Update #2 (and first level\/enemy data)","node-timestamp":"2018-04-21T18:56:33Z","parent":73652,"parents":[1,5,9,73256,73652],"path":"\/events\/ludum-dare\/41\/puzzling-bullets\/art-update-2-and-first-levelenemy-data","published":"2018-04-21T18:10:51Z","scope":"public","slug":"art-update-2-and-first-levelenemy-data","subsubtype":"","subtype":"","type":"post","version":237693},"node_metadata":{"n_key":"87286","n_urlkey":"326285","n_parent":"73652","n_path":"\/events\/ludum-dare\/41\/puzzling-bullets\/art-update-2-and-first-levelenemy-data","n_slug":"art-update-2-and-first-levelenem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3057","n_created":"1524334005","n_modified":"1524336993","n_version":"237693","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/puzzling-bullets\/art-update-2-and-first-levelenemy-data","text":"Had to modify the texture sheet cuz of how GL works. As a result, I now have two master files to keep track of, and two output files to save with each export(one has guides) \n\nAlso made a JSON format to represent the enemies in this game.\n\n![ld41-art-prev-2.png](\/\/\/raw\/1fb\/z\/f8f5.png)\n\nLunch Break!","title":"Art Update #2 (and first level\/enemy data)","wayback_source":[]}