{"author_name":"cjmarchione","cat":"LD #34","comments":[],"epoch":1449956040,"likes":2,"metadata":{"p_key":"11037","p_author":"cjmarchione","p_authorkey":"64401","p_urlkey":"46273","p_title":"Working on a text adventure\u2026","p_cat":"LD #34","p_event":"LD34","p_time":"1449956040","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"64401","us_name":"cjmarchione","us_username":"cjmarchione","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>&#8230; for this sort of event makes me realize how alternative, for better or worse, my brain works. I&#8217;m seeing a lot of excellent artwork and design principles for puzzle and platform games, and here I am writing brief, snarky comedy descriptions of rooms and hoping that my conditional logic will be tight enough to make this game playable when time&#8217;s up. Ha!<\/p>","time":"December 12th, 2015 4:34 pm","title":"Working on a text adventure\u2026"}