{"author_link":"\/users\/ueki-shurei2006","author_name":"ueki_shurei2006","author_uid":"ueki-shurei2006","comments":[],"epoch":1524339594,"event":"LD41","format":"md","ldjam_node_id":87452,"likes":3,"metadata":{"p_key":"110453","p_author":"ueki_shurei2006","p_authorkey":"1001984","p_urlkey":"326384","p_title":"Day 1 (sort of) Result","p_cat":"LDJam ","p_event":"LD41","p_time":"1524339594","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1001984","us_name":"ueki_shurei2006","us_username":"ueki-shurei2006","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":1984,"body":"![Dev-1.PNG](\/\/\/raw\/0c7\/z\/f929.png)\nStill need to program the crafting system, enemies & combat statistics. Once that's done, I can start making art assets.\nThe big button is the clicker, the buttons on the left are to switch between what you're clicking, and the top bars are parameters (fullness, resources & combat stats) and the clock.","comments":0,"created":"2018-04-21T19:36:20Z","files":[],"files-timestamp":0,"id":87452,"love":3,"love-timestamp":"2018-04-22T09:49:40Z","meta":[],"modified":"2018-04-22T09:49:40Z","name":"Day 1 (sort of) Result","node-timestamp":"2018-04-21T19:39:54Z","parent":86260,"parents":[1,5,9,73256,86260],"path":"\/events\/ludum-dare\/41\/click-to-not-die\/day-1-sort-of-result","published":"2018-04-21T19:39:54Z","scope":"public","slug":"day-1-sort-of-result","subsubtype":"","subtype":"","type":"post","version":237903},"node_metadata":{"n_key":"87452","n_urlkey":"326384","n_parent":"86260","n_path":"\/events\/ludum-dare\/41\/click-to-not-die\/day-1-sort-of-result","n_slug":"day-1-sort-of-result","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1984","n_created":"1524339380","n_modified":"1524390580","n_version":"237903","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/click-to-not-die\/day-1-sort-of-result","text":"![Dev-1.PNG](\/\/\/raw\/0c7\/z\/f929.png)\nStill need to program the crafting system, enemies & combat statistics. Once that's done, I can start making art assets.\nThe big button is the clicker, the buttons on the left are to switch between what you're clicking, and the top bars are parameters (fullness, resources & combat stats) and the clock.","title":"Day 1 (sort of) Result","wayback_source":[]}