{"author_link":"\/users\/nanda","author_name":"Nanda","author_uid":"nanda","comments":[],"epoch":1524340130,"event":"LD41","format":"md","ldjam_node_id":87467,"likes":9,"metadata":{"p_key":"110465","p_author":"Nanda","p_authorkey":"1053010","p_urlkey":"326396","p_title":"Jump & Run meets FPS?","p_cat":"LDJam ","p_event":"LD41","p_time":"1524340130","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1053010","us_name":"Nanda","us_username":"nanda","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":3,"author":53010,"body":"![jump&Shoot1.png](\/\/\/raw\/21f\/c\/z\/f937.png)\n\nI'm working on a mix between Jump&Run and FPS with a retro art style. My first 3D project, though it's not fully 3D. Most of the coding is done, working on the art now!","comments":0,"created":"2018-04-21T19:45:43Z","files":[],"files-timestamp":0,"id":87467,"love":9,"love-timestamp":"2018-04-21T20:20:55Z","meta":[],"modified":"2018-04-21T20:20:55Z","name":"Jump & Run meets FPS?","node-timestamp":"2018-04-21T19:48:50Z","parent":75402,"parents":[1,5,9,73256,75402],"path":"\/events\/ludum-dare\/41\/jump-gun-barely-playable\/jump-run-meets-fps","published":"2018-04-21T19:48:50Z","scope":"public","slug":"jump-run-meets-fps","subsubtype":"","subtype":"","type":"post","version":237947},"node_metadata":{"n_key":"87467","n_urlkey":"326396","n_parent":"75402","n_path":"\/events\/ludum-dare\/41\/jump-gun-barely-playable\/jump-run-meets-fps","n_slug":"jump-run-meets-fps","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"53010","n_created":"1524339943","n_modified":"1524342055","n_version":"237947","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/jump-gun-barely-playable\/jump-run-meets-fps","text":"![jump&Shoot1.png](\/\/\/raw\/21f\/c\/z\/f937.png)\n\nI'm working on a mix between Jump&Run and FPS with a retro art style. My first 3D project, though it's not fully 3D. Most of the coding is done, working on the art now!","title":"Jump & Run meets FPS?","wayback_source":[]}