it is about time to finish thinking about stuff and realize something

So before the theme came out I thought about making a module for VCVRack as my entry.
After the theme was announced I got dissatisfied with it (just the usual rejection phase I guess), but it is basically quite fitting for my module plan, as the 2 incompatible genres could be videogames and digital eurorack modules.
It is just that I was waiting for some thematic direction instead of a mechanical (or something) one. Cause this one is pointing me where I was looking already. The only thing that worries me is that it is too niche, and not really accesible, as in noone would download Rack (it's free tho) just to try out my module, or to have a nice addition to their music making tools.
Anyhow, my current idea is to make a module(s) based on some old-school videogames so that the game mechanics would be instantly familiar to a users, and their focus could be spent on figuring out how to connect other stuff to it, and coming up with what to actually modulate inside their rack.
So first I thought about making a sequencer out of a tetris game. But as I learned, it's already been done ( altho not for Rack), it is quite interesting.

Then I juggled some classic games as candidates for modules for a while (on paper), and right now I think I'm ready to make a pong based clock-divider/sequencer kind of thing. Ofc it has been done too in a way, but they gone quite far from being pong, and I want it to be an actual playable game (besides modulating your synth). It will be much less tempo locked, more like a random rhythm (if any) generator. Which is not super exciting at the moment, but it could be a project that I can actually finish on time.

That might just be my main goal at this LD, just finish at all costs.

Here are some images to raise the probability of people reading this post.

rack.pngpong.jpg