Text Based Real Time SIM
Well on paper this game looks like it should be easy enough but as we all know, what is on paper is rarely what we end up implementing. I've spent the last 4 hours creating the UI in Unity for a text based game. At this point I realize I should have just written this game in C# only but too late to do that now.
I could provide a screen shot but it really wouldn't show much. Basically I have a black screen with green text. There is a user input for text and a readout of text showing what the player did and what the SIM is telling the player. There'll be stats that are always on screen to give the player basic info such as how much of a resource they have versus what Sims are requesting, etc...
The game will work on a time limit as I don't want to have to code up some other sort of end game. I figure at the end of the time limit I'll come up with a way to calculate a score based on the resource balance. Due to time, this may be a Jam entry but should qualify for a compo if I can find time to finish before then.
I feel like I'm going to need to take vacation time just to recoup from this weekend and I'm only a day in :)