{"author_link":"\/users\/yanek","author_name":"Yanek","author_uid":"yanek","comments":[],"epoch":1524349933,"event":"LD41","format":"md","ldjam_node_id":87742,"likes":4,"metadata":{"p_key":"110632","p_author":"Yanek","p_authorkey":"1050817","p_urlkey":"326565","p_title":"Almost 24 hours in and still alive! Time for a small progress report","p_cat":"LDJam ","p_event":"LD41","p_time":"1524349933","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1050817","us_name":"Yanek","us_username":"yanek","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":50817,"body":"A turn based \/ grid based shoot them up is what I got with the theme. It's not the greatest idea ever, but hey, I'm already quite proud of what I did so far. All core mechanics are here and working (most of the time), and I am starting to work on the graphics & SFX. \n\nI have a lot more ideas, but I think I must focus on essential things for now.\n\n![Unity_2018-04-22_00-23-12.png](\/\/\/raw\/186\/c\/z\/fa36.png)","comments":0,"created":"2018-04-21T22:23:30Z","files":[],"files-timestamp":0,"id":87742,"love":4,"love-timestamp":"2018-04-21T22:52:15Z","meta":[],"modified":"2018-04-21T22:52:15Z","name":"Almost 24 hours in and still alive! Time for a small progress report","node-timestamp":"2018-04-21T22:32:13Z","parent":73832,"parents":[1,5,9,73256,73832],"path":"\/events\/ludum-dare\/41\/roguespector\/almost-24-hours-in-and-still-alive-time-for-a-small-progress-report","published":"2018-04-21T22:32:13Z","scope":"public","slug":"almost-24-hours-in-and-still-alive-time-for-a-small-progress-report","subsubtype":"","subtype":"","type":"post","version":238752},"node_metadata":{"n_key":"87742","n_urlkey":"326565","n_parent":"73832","n_path":"\/events\/ludum-dare\/41\/roguespector\/almost-24-hours-in-and-still-alive-time-for-a-small-progress-report","n_slug":"almost-24-hours-in-and-still-ali","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"50817","n_created":"1524349410","n_modified":"1524351135","n_version":"238752","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/roguespector\/almost-24-hours-in-and-still-alive-time-for-a-small-progress-report","text":"A turn based \/ grid based shoot them up is what I got with the theme. It's not the greatest idea ever, but hey, I'm already quite proud of what I did so far. All core mechanics are here and working (most of the time), and I am starting to work on the graphics & SFX. \n\nI have a lot more ideas, but I think I must focus on essential things for now.\n\n![Unity_2018-04-22_00-23-12.png](\/\/\/raw\/186\/c\/z\/fa36.png)","title":"Almost 24 hours in and still alive! Time for a small progress report","wayback_source":[]}