Bridging the Gap

So Puzzle Platformer for me and Bridging the gap between genres. Not so incompatible but with improper game mechanics it can be. Essentially you try to make a bridge but you know how tetramina are they tend to disappear if let's say they are 3 in the same row so you must build a bridge that goes up down in a very crippled manner with an even more dumb way of moving the tetrahedra by applying forces from user input. Dunno why I do this to myself but since I started it I will get it till the end (whatever end...). Tomorrow bugfixing (or will leave the bugs and say they are features probably), GUI and Level Design based on these superior game mechanics ๐Ÿ˜‹. 2018-04-22_01-04-43.gif