LD34 Progress Update 3
Been experimenting with what can be done to bring volume to a 3D scene. Rather chuffed with my method of creating an ambient occlusion texture:
This will be what the world is like when you first come to it (who knows the red cube could be you spaceship? ๐ ) A lifeless, barren rock. Your objective will be to look after the world and cause life eventually arise upon it.
Still a lot to do though, having a spinning planet and starscape is all very well and good but there still isn’t any proper interactivity! I’ll see what I can get done before tomorrow 
