{"author_name":"Milo","cat":"LD #34","comments":[],"epoch":1449949500,"likes":1,"metadata":{"p_key":"11098","p_author":"Milo","p_authorkey":"2934","p_urlkey":"46334","p_title":"Physics Engine: Complete","p_cat":"LD #34","p_event":"LD34","p_time":"1449949500","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"2934","us_name":"Milo","us_username":"milo","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>As is my custom, I started out by writing a physics engine. Right now, my game looks like this:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screen-Shot-2015-12-12-at-2.32.24-PM.png\"><img class=\"aligncenter  wp-image-514816\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screen-Shot-2015-12-12-at-2.32.24-PM.png\" alt=\"Screen Shot 2015-12-12 at 2.32.24 PM\" width=\"486\" height=\"365\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screen-Shot-2015-12-12-at-2.32.24-PM-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screen-Shot-2015-12-12-at-2.32.24-PM-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screen-Shot-2015-12-12-at-2.32.24-PM.png 714w\" sizes=\"(max-width: 486px) 100vw, 486px\" \/><\/a><\/p>\n <p>Now, all that&#8217;s left is to add some gameplay, which is the easy part. Oh, and art and stuff. My idea is to make a game where the player is constantly in motion and leaves\u00a0a trail behind them, which they can later use as a platform. Thus, I&#8217;ve made a physics engine capable of handling circle-parabola collisions since the player (who will be represented by a circle internally) can leave behind parabolic paths*.\u00a0I&#8217;m also planning to use two-button controls &#8211; one to jump, and one to slide along\/under things. I&#8217;m hoping that\u00a0I can make some interesting puzzles using the mechanic, though I&#8217;m not entirely sure yet &#8211; I don&#8217;t want the game to end up just being &#8220;player gets confused and suffocates in their own paths&#8221;.<\/p>\n <p>*Strictly speaking, a player walking on a parabola does not follow a parabolic path, but we&#8217;re gonna pretend like they do by fitting it to a parabola. Hopefully that looks okay.<\/p>","time":"December 12th, 2015 2:45 pm","title":"Physics Engine: Complete"}