{"author_link":"\/users\/corc0","author_name":"corc0","author_uid":"corc0","comments":[],"epoch":1524391940,"event":"LD41","format":"md","ldjam_node_id":88381,"likes":6,"metadata":{"p_key":"111048","p_author":"corc0","p_authorkey":"1053449","p_urlkey":"326982","p_title":"3D to 2D Sprite Pipeline","p_cat":"LDJam ","p_event":"LD41","p_time":"1524391940","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1053449","us_name":"corc0","us_username":"corc0","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":3,"author":53449,"body":"We've been toying with Adobe's Mixamo, a rigging and animation tool that gives human-looking motion to almost anything. But we'd only used it for 3D games... UNTIL TODAY.\n\nUsing AVPro Movie Capture and Unity, we've been recording sillhouetted 3D models to video and converting that video into a series of transparent images. The results aren't bad - there's a glitch in this loop, but it'd be an easy fix if I weren't already bed-bound.\n\n![Webp.net-gifmaker.gif](\/\/\/raw\/9c0\/d\/z\/fcd6.gif)\n\nTo those about to die (of sleep deprivation), we salute you!","comments":0,"created":"2018-04-22T10:05:28Z","files":[],"files-timestamp":0,"id":88381,"love":6,"love-timestamp":"2018-04-22T15:20:44Z","meta":[],"modified":"2018-04-22T15:20:44Z","name":"3D to 2D Sprite Pipeline","node-timestamp":"2018-04-22T10:12:20Z","parent":85741,"parents":[1,5,9,73256,85741],"path":"\/events\/ludum-dare\/41\/retrograde\/3d-to-2d-sprite-pipeline","published":"2018-04-22T10:12:20Z","scope":"public","slug":"3d-to-2d-sprite-pipeline","subsubtype":"","subtype":"","type":"post","version":240736},"node_metadata":{"n_key":"88381","n_urlkey":"326982","n_parent":"85741","n_path":"\/events\/ludum-dare\/41\/retrograde\/3d-to-2d-sprite-pipeline","n_slug":"3d-to-2d-sprite-pipeline","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"53449","n_created":"1524391528","n_modified":"1524410444","n_version":"240736","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/retrograde\/3d-to-2d-sprite-pipeline","text":"We've been toying with Adobe's Mixamo, a rigging and animation tool that gives human-looking motion to almost anything. But we'd only used it for 3D games... UNTIL TODAY.\n\nUsing AVPro Movie Capture and Unity, we've been recording sillhouetted 3D models to video and converting that video into a series of transparent images. The results aren't bad - there's a glitch in this loop, but it'd be an easy fix if I weren't already bed-bound.\n\n![Webp.net-gifmaker.gif](\/\/\/raw\/9c0\/d\/z\/fcd6.gif)\n\nTo those about to die (of sleep deprivation), we salute you!","title":"3D to 2D Sprite Pipeline","wayback_source":[]}