{"author_name":"Penagwin","cat":"LD #37","comments":[],"epoch":1481650140,"likes":0,"metadata":{"p_key":"1111","p_author":"Penagwin","p_authorkey":"34758","p_urlkey":"35956","p_title":"My 2nd Attempt At Multiplayer (Prop Hunt)","p_cat":"LD #37","p_event":"LD37","p_time":"1481650140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34758","us_name":"Penagwin","us_username":"penagwin","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p><img class=\"\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/593814\/34758-shot0-1481597451.png\" alt=\"\" width=\"807\" height=\"417\" \/><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=34758\">You can play the game here.<\/a><\/p>\n <p>My (crazy) attempt at multiplayer. \u00a0The physics actually work, try knocking a glass onto the ground! You move with WASD and Q and E to change props. The multiplayer works** but there isn&#8217;t object syncing, so both people need to refresh the page at the same time to see the same objects move. I really just needed more time, but of course that is hard to get.<\/p>\n <p>&nbsp;<\/p>\n <p>I learned a TON from this game (namely that multiplayer is more complicated then just 2 hours to make), the phaser engine can be utter crap at times (more on this later), the less poly&#8217;s on collision boxes the better for particles, and a ton of other things! Incredibly fun and I&#8217;ll be back for the next competition!<\/p>","time":"December 13th, 2016 12:29 pm","title":"My 2nd Attempt At Multiplayer (Prop Hunt)"}