{"author_name":"Beakytronic","cat":"LD #34","comments":[],"epoch":1449944160,"likes":0,"metadata":{"p_key":"11132","p_author":"Beakytronic","p_authorkey":"501923","p_urlkey":"46369","p_title":"End of day 1","p_cat":"LD #34","p_event":"LD34","p_time":"1449944160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"501923","us_name":"beakytronic","us_username":"beakytronic","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>I only have a small amount of implementation, because I juggled ideas for most of the day (and got distracted by some other stuff).\u00a0 Now it is sleep time.\u00a0 After I wake: implementing WebSockets, first cuts of raw graphics, sketching out concrete technical design for deployment, and figuring out the details of game mechanics.\u00a0 The idea I&#8217;ve basically settled on is similar to one I later saw in the post stream (but then lost track of, because everything moves so fast.\u00a0 Sorry!): a multiplayer game with players controlling different stations within an assembly line of sorts.\u00a0 The &#8220;Two button controls&#8221; part may make it in if I can make the stations all controlled thus, and the &#8220;Growing&#8221; part is intended to involve both the widgets as they move through the level, the expansion of the level area, the implied thematic growth of a business (and resultant speedups and complexity increases), and something else which I&#8217;m not revealing in blog form yet because I think it&#8217;ll work better as a semi-surprise (though I&#8217;ve already told a few people).<\/p>\n <p>But now!\u00a0 Sleep.\u00a0 I shall hope that things will become clearer in my dreams.<\/p>","time":"December 12th, 2015 1:16 pm","title":"End of day 1"}