{"author_link":"\/users\/evan-minto","author_name":"Evan Minto","author_uid":"evan-minto","comments":[],"epoch":1524429643,"event":"LD41","format":"md","ldjam_node_id":89175,"likes":3,"metadata":{"p_key":"111472","p_author":"Evan Minto","p_authorkey":"1020346","p_urlkey":"327409","p_title":"Art takes a long time, huh?","p_cat":"LDJam ","p_event":"LD41","p_time":"1524429643","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1020346","us_name":"Evan Minto","us_username":"evan-minto","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":5,"author":20346,"body":"![Screen Shot 2018-04-22 at 1.35.18 PM.png](\/\/\/raw\/a7f\/4\/z\/10329.png)\n\nI finally have most of the most important art for the game in, including the characters and the main elements of the UI. But this has definitely been a lesson in how much the art can eat up my time if I let it. To think, at one point on Friday I considered having more than one enemy to fight!\n\nStill to go in the art department: customizing the Renpy default UI with some better colors and frames for text\/buttons, and, oh yeah, an actual title screen.","comments":1,"comments-timestamp":"2018-04-22T20:41:16Z","created":"2018-04-22T20:36:06Z","files":[],"files-timestamp":0,"id":89175,"love":3,"love-timestamp":"2018-04-22T20:48:37Z","meta":[],"modified":"2018-04-22T20:48:37Z","name":"Art takes a long time, huh?","node-timestamp":"2018-04-22T20:40:43Z","parent":88261,"parents":[1,5,9,73256,88261],"path":"\/events\/ludum-dare\/41\/friendship-fighter\/art-takes-a-long-time-huh","published":"2018-04-22T20:40:43Z","scope":"public","slug":"art-takes-a-long-time-huh","subsubtype":"","subtype":"","type":"post","version":244101},"node_metadata":{"n_key":"89175","n_urlkey":"327409","n_parent":"88261","n_path":"\/events\/ludum-dare\/41\/friendship-fighter\/art-takes-a-long-time-huh","n_slug":"art-takes-a-long-time-huh","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"20346","n_created":"1524429366","n_modified":"1524430117","n_version":"244101","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/friendship-fighter\/art-takes-a-long-time-huh","text":"![Screen Shot 2018-04-22 at 1.35.18 PM.png](\/\/\/raw\/a7f\/4\/z\/10329.png)\n\nI finally have most of the most important art for the game in, including the characters and the main elements of the UI. But this has definitely been a lesson in how much the art can eat up my time if I let it. To think, at one point on Friday I considered having more than one enemy to fight!\n\nStill to go in the art department: customizing the Renpy default UI with some better colors and frames for text\/buttons, and, oh yeah, an actual title screen.","title":"Art takes a long time, huh?","wayback_source":[]}