{"author_link":"\/users\/hilvon","author_name":"Hilvon","author_uid":"hilvon","comments":[],"epoch":1524441682,"event":"LD41","format":"md","ldjam_node_id":89598,"likes":1,"metadata":{"p_key":"111687","p_author":"Hilvon","p_authorkey":"1009192","p_urlkey":"327627","p_title":"I made it!!! X_X","p_cat":"LDJam ","p_event":"LD41","p_time":"1524441682","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1009192","us_name":"Hilvon","us_username":"hilvon","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":7,"author":9192,"body":"The Battleship Crusher is now published! YAY!!!\n\nDeveloping was a BLAST. However I never though that programming Match3 is so... nontrivial. :) But I am proud to make it work!\n\nUnfortunately, a lot of things were left out of scope:\n\n- --Traditionally-- the sounds didn't make it.\n\n- The enemy variety is nonexistant. There is only one enemy type... though they might give you hell if there is a number of them - the targeting AI is pretty smart.\n\n- The UI is... less than I imagined.\n\nAnyway, the time is up. The game is playable (and hopefully enjoyable) so here we go!","comments":0,"created":"2018-04-22T23:50:29Z","files":[],"files-timestamp":0,"id":89598,"love":1,"love-timestamp":"2018-04-23T00:13:35Z","meta":[],"modified":"2018-04-23T00:13:35Z","name":"I made it!!! X_X","node-timestamp":"2018-04-23T00:01:22Z","parent":75238,"parents":[1,5,9,73256,75238],"path":"\/events\/ludum-dare\/41\/battleship-crusher\/i-made-it-x-x","published":"2018-04-23T00:01:22Z","scope":"public","slug":"i-made-it-x-x","subsubtype":"","subtype":"","type":"post","version":246716},"node_metadata":{"n_key":"89598","n_urlkey":"327627","n_parent":"75238","n_path":"\/events\/ludum-dare\/41\/battleship-crusher\/i-made-it-x-x","n_slug":"i-made-it-x-x","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9192","n_created":"1524441029","n_modified":"1524442415","n_version":"246716","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/battleship-crusher\/i-made-it-x-x","text":"The Battleship Crusher is now published! YAY!!!\n\nDeveloping was a BLAST. However I never though that programming Match3 is so... nontrivial. :) But I am proud to make it work!\n\nUnfortunately, a lot of things were left out of scope:\n\n- --Traditionally-- the sounds didn't make it.\n\n- The enemy variety is nonexistant. There is only one enemy type... though they might give you hell if there is a number of them - the targeting AI is pretty smart.\n\n- The UI is... less than I imagined.\n\nAnyway, the time is up. The game is playable (and hopefully enjoyable) so here we go!","title":"I made it!!! X_X","wayback_source":[]}