{"author_link":"\/users\/riordan","author_name":"riordan","author_uid":"riordan","comments":[],"epoch":1524443478,"event":"LD41","format":"md","ldjam_node_id":89696,"likes":9,"metadata":{"p_key":"111733","p_author":"riordan","p_authorkey":"1014364","p_urlkey":"327674","p_title":"A Bit More Polish and Shine","p_cat":"LDJam ","p_event":"LD41","p_time":"1524443478","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1014364","us_name":"riordan","us_username":"riordan","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":14364,"body":"So, I'm practically done with the game now. Everything is working quite fine but a few tweaks here and there can make it more polished.\n\nFor starters, I'd like to flesh out the environment a bit more with more tiles. It looks okay right now, but it feels a bit bland.\nAlso, I really need more audiovisual cues about stuff that are happening. Design could use some work too.\n\nFor now, I'll probably enjoy some rest. For everyone still working on their games, don't forget to take breaks too. :)\n\n![screenshot2.PNG](\/\/\/raw\/c18\/3\/z\/109f0.png)\n\nForgive the repetitive environment shots. The game does take place in just one giant level.","comments":0,"created":"2018-04-23T00:25:32Z","files":[],"files-timestamp":0,"id":89696,"love":9,"love-timestamp":"2018-04-23T01:49:00Z","meta":[],"modified":"2018-04-23T01:49:00Z","name":"A Bit More Polish and Shine","node-timestamp":"2018-04-23T00:31:18Z","parent":83126,"parents":[1,5,9,73256,83126],"path":"\/events\/ludum-dare\/41\/delve\/a-bit-more-polish-and-shine","published":"2018-04-23T00:31:18Z","scope":"public","slug":"a-bit-more-polish-and-shine","subsubtype":"","subtype":"","type":"post","version":247303},"node_metadata":{"n_key":"89696","n_urlkey":"327674","n_parent":"83126","n_path":"\/events\/ludum-dare\/41\/delve\/a-bit-more-polish-and-shine","n_slug":"a-bit-more-polish-and-shine","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"14364","n_created":"1524443132","n_modified":"1524448140","n_version":"247303","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/delve\/a-bit-more-polish-and-shine","text":"So, I'm practically done with the game now. Everything is working quite fine but a few tweaks here and there can make it more polished.\n\nFor starters, I'd like to flesh out the environment a bit more with more tiles. It looks okay right now, but it feels a bit bland.\nAlso, I really need more audiovisual cues about stuff that are happening. Design could use some work too.\n\nFor now, I'll probably enjoy some rest. For everyone still working on their games, don't forget to take breaks too. :)\n\n![screenshot2.PNG](\/\/\/raw\/c18\/3\/z\/109f0.png)\n\nForgive the repetitive environment shots. The game does take place in just one giant level.","title":"A Bit More Polish and Shine","wayback_source":[]}