Day 3 (Afternoon)

This afternoon, I didn't get a huge amount of progress done, but I did get some. I've cleaned up the UI, removing some of the debug text, and putting all loose text that I needed into nice-looking bars. My favorite is the status bar, replacing the "Turn" and "Jumps left" debug text. I also made the edge of the screen blue and non-collidable, so it gives the illusion that you're on a mountain. Finally, I added sound effects and music. You can't hear it in the images, obviously, so you'll have to wait for the game to be released tomorrow. Anyhow, here's some obligatory screenshots: day3afternoon1.png A look at the new UI. Notice the brand-new turn bar in the bottom right, showing if it's your turn or the enemies, and how much of your turn you have left! day3afternoon2.png For this screenshot, I used Shock, and you can see how the slime's health is going down while my turn progress is going up. day3afternoon3.png Another part of the new UI: options that you cannot select (e.g. not high enough level, not enough magic, not enough coins) are grayed out!

Anyway, this evening, I'll try to add fireballs and the title screen. That's basically all I have left to do other than compiling and distributing the game tomorrow.