{"author_name":"ajayajayaj","cat":"LD #34","comments":[{"author_name":"","time":"December 12, 2015 12:07 pm","epoch":1449940020,"text":"Haha I still struggle with rotations in Unity, I hate quaternions sooooo much.","spam":"N"}],"epoch":1449939300,"likes":0,"metadata":{"p_key":"11189","p_author":"ajayajayaj","p_authorkey":"39470","p_urlkey":"46426","p_title":"Why do rotations have to be so hard to implement?","p_cat":"LD #34","p_event":"LD34","p_time":"1449939300","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"39470","us_name":"ajayajayaj","us_username":"\/author\/ajayajayaj\/","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>I&#8217;m trying to implement rotations with Java and AffineTransform. I can&#8217;t make it rotate many times because the x is all messed up.<\/p>","time":"December 12th, 2015 11:55 am","title":"Why do rotations have to be so hard to implement?"}