Stepping stones - Post-compo work started!
After some time, I've finally finished the first polish steps for the post-compo version of Stepping Stones). Now, instead of the original rectangles for the ground, I created a basic dungeon tileset inspired by Zelda games. Also, following players' feedback, I've "broken" a bit the smaller tiles, to make them more revealing.
Here's a screenshot of v0.0.2 (Temporary link):

For contrast, this is the compo version (You can play it and rate it here)

It's still not perfect and there are lots of improvements I could add there, but at least it looks way better now IMO.
My next steps include adding music, reworking the main character and then I'm torn between adding tile animations or start thinking of more levels and gameplay features to add (key/lock systems, teleporters, etc)
I won't be updating the downloadable or web versions on Itch.io until the rating finishes, after that I'll swap the links.