{"author_link":"\/users\/seanhow3d","author_name":"SeanHow3D","author_uid":"seanhow3d","comments":[],"epoch":1524462379,"event":"LD41","format":"md","ldjam_node_id":90198,"likes":4,"metadata":{"p_key":"111997","p_author":"SeanHow3D","p_authorkey":"1059164","p_urlkey":"327942","p_title":"Ludum Dare 41: Opinions & Results","p_cat":"LDJam ","p_event":"LD41","p_time":"1524462379","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1059164","us_name":"SeanHow3D","us_username":"seanhow3d","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":59164,"body":"![Outakes.gif](\/\/\/raw\/c17\/e\/z\/112c4.gif)\nI'm happy to have created my title \"Dandy Handy\" for this LD41 compo. The game\/concept(rather) was fun to make and showed me some strengths as well as weaknesses I have in rapid development. \n\n![Gameplay.gif](\/\/\/raw\/c17\/e\/z\/112a6.gif)\n\nEarly development and idea forming was tricky with such a broad theme but I fixated on the word \"incompatible\". I thought to myself, \"there isn't a game that's incompatible.\" This lead me to the belief that a games genres isn't really in-compatible with others. It is more or less the barrier in controls that go into making an experience. This LD was a challenge to create a intuitive control scheme paired with fun. \n\nThis idea became my objective to merge face paced platformer elements(SanicSPEED) alongside traditional Point & Click Puzzle\/Adventure games.\n\n\nI ate 3 ceasar salads with baked chicken that night and I cannot tell you how gracious my  stomach reciprocated this LD!This brain fuel would help me in solidifying the player platformer logic to wrap up my Friday- Saturday morning.\n\nAfter some sleep,\nI was ready and wired to start on the hand controls.While starting the mouse clicking I discovered I could use the hand itself as a half working platform. After slapping my primitive Unity capsule,I knew this was a mechanic to stick with.\n\n\n![Gameplay1.1.gif](\/\/\/raw\/c17\/e\/z\/112a8.gif)\nI decided to give more functionality to the Hand by introducing puzzle elements & other hand commands.\nThis however was the bulk of my development & after looking back; sapped the most hours while painstakingly coding convoluted if statements.\n\n\nToday, I woke up even more confused than saturday. \"What does this even do?\", \"L2Comment.\" are phrases thought as I relearned quaternions & crappy naming conventions a 2nd time.\n\nI remember the dissonance felt while looking to figure out the spaghetti of code that I had to un-twine to continue creating the game. \n\nI notice there's 9 Hrs remaining for the compo.\n(Here would have been a great time to yah' know... create something not 8 Verts)\nInstead I decide to take the route of \"perfecting\" my controls.\nThe timer went from 7 Hrs, 6Hrs, 5, 3, 1Hr in an instant. \n\n3 Minutes before submission deadline I publish with Google Drive links ready.\n\n\nPost Mortem\/Conclusion\/ TLDR\n\n- Allocate 2 Hrs for a Main-Menu & 1 Hr for ALL things UI.(Free Fonts, Title Screens,Credits)\n\n- Programmer Art is powerful,however, a cut-off in-order to solely focus on essential art is important. I can only imagine how cryptic my floating hand would look in a grayscale arbor.\n- After an Hr of debugging a feature, I recommend to live by these words.(\"If it compiles,move on or face more trials.)\n- Drink water & have fun with the challenge!\n\nThank you! Happy Jaming!\n~ Sean Howard\nEntry Link (LD41-Dandy Handy)\nhttps:\/\/ldjam.com\/events\/ludum-dare\/41\/dandy-handy\n\n![GameplayEnd.gif](\/\/\/raw\/c17\/e\/z\/112bb.gif)","comments":0,"created":"2018-04-23T04:32:47Z","files":[],"files-timestamp":0,"id":90198,"love":4,"love-timestamp":"2018-04-23T06:33:51Z","meta":[],"modified":"2018-04-23T06:33:51Z","name":"Ludum Dare 41: Opinions & Results","node-timestamp":"2018-04-23T05:58:52Z","parent":85133,"parents":[1,5,9,73256,85133],"path":"\/events\/ludum-dare\/41\/dandy-handy\/ludum-dare-41-opinions-results-1","published":"2018-04-23T05:46:19Z","scope":"public","slug":"ludum-dare-41-opinions-results-1","subsubtype":"","subtype":"","type":"post","version":251559},"node_metadata":{"n_key":"90198","n_urlkey":"327942","n_parent":"85133","n_path":"\/events\/ludum-dare\/41\/dandy-handy\/ludum-dare-41-opinions-results-1","n_slug":"ludum-dare-41-opinions-results-1","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"59164","n_created":"1524457967","n_modified":"1524465231","n_version":"251559","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/dandy-handy\/ludum-dare-41-opinions-results-1","text":"![Outakes.gif](\/\/\/raw\/c17\/e\/z\/112c4.gif)\nI'm happy to have created my title \"Dandy Handy\" for this LD41 compo. The game\/concept(rather) was fun to make and showed me some strengths as well as weaknesses I have in rapid development. \n\n![Gameplay.gif](\/\/\/raw\/c17\/e\/z\/112a6.gif)\n\nEarly development and idea forming was tricky with such a broad theme but I fixated on the word \"incompatible\". I thought to myself, \"there isn't a game that's incompatible.\" This lead me to the belief that a games genres isn't really in-compatible with others. It is more or less the barrier in controls that go into making an experience. This LD was a challenge to create a intuitive control scheme paired with fun. \n\nThis idea became my objective to merge face paced platformer elements(SanicSPEED) alongside traditional Point & Click Puzzle\/Adventure games.\n\n\nI ate 3 ceasar salads with baked chicken that night and I cannot tell you how gracious my  stomach reciprocated this LD!This brain fuel would help me in solidifying the player platformer logic to wrap up my Friday- Saturday morning.\n\nAfter some sleep,\nI was ready and wired to start on the hand controls.While starting the mouse clicking I discovered I could use the hand itself as a half working platform. After slapping my primitive Unity capsule,I knew this was a mechanic to stick with.\n\n\n![Gameplay1.1.gif](\/\/\/raw\/c17\/e\/z\/112a8.gif)\nI decided to give more functionality to the Hand by introducing puzzle elements & other hand commands.\nThis however was the bulk of my development & after looking back; sapped the most hours while painstakingly coding convoluted if statements.\n\n\nToday, I woke up even more confused than saturday. \"What does this even do?\", \"L2Comment.\" are phrases thought as I relearned quaternions & crappy naming conventions a 2nd time.\n\nI remember the dissonance felt while looking to figure out the spaghetti of code that I had to un-twine to continue creating the game. \n\nI notice there's 9 Hrs remaining for the compo.\n(Here would have been a great time to yah' know... create something not 8 Verts)\nInstead I decide to take the route of \"perfecting\" my controls.\nThe timer went from 7 Hrs, 6Hrs, 5, 3, 1Hr in an instant. \n\n3 Minutes before submission deadline I publish with Google Drive links ready.\n\n\nPost Mortem\/Conclusion\/ TLDR\n\n- Allocate 2 Hrs for a Main-Menu & 1 Hr for ALL things UI.(Free Fonts, Title Screens,Credits)\n\n- Programmer Art is powerful,however, a cut-off in-order to solely focus on essential art is important. I can only imagine how cryptic my floating hand would look in a grayscale arbor.\n- After an Hr of debugging a feature, I recommend to live by these words.(\"If it compiles,move on or face more trials.)\n- Drink water & have fun with the challenge!\n\nThank you! Happy Jaming!\n~ Sean Howard\nEntry Link (LD41-Dandy Handy)\nhttps:\/\/ldjam.com\/events\/ludum-dare\/41\/dandy-handy\n\n![GameplayEnd.gif](\/\/\/raw\/c17\/e\/z\/112bb.gif)","title":"Ludum Dare 41: Opinions & Results","wayback_source":[]}