{"author_link":"\/users\/lars-dk","author_name":"Lars DK","author_uid":"lars-dk","comments":[],"epoch":1524464503,"event":"LD41","format":"md","ldjam_node_id":90241,"likes":5,"metadata":{"p_key":"112015","p_author":"Lars DK","p_authorkey":"1010164","p_urlkey":"327960","p_title":"Anyone have any advice?","p_cat":"LDJam ","p_event":"LD41","p_time":"1524464503","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1010164","us_name":"Lars DK","us_username":"lars-dk","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":3,"author":10164,"body":"I'm about 99% sure I'm not going to finish. I start all my LD projects from scratch but this time I've spent much longer than usual chasing down bugs (I've never done much with WebGL before), coupled with my greater-than-usual focus on getting the art right.\n\nI'm sure nobody wants to play my unfinished game. However if I clean up the underlying code a bit I'd have an excellent isometric game engine. I think I'm more likely to get that done in time and then I could use it in future dares. Plus I'd have what I learnt from this one, which is a lot. A lot of my art will be reusable too. I'm proud of what I've done even if it's not fully a complete game.\n\nOn the other hand that would be the first time I've ever seriously started an LD and not finished. I can always keep trying to hack together a game for the finish line, I just know it won't do well and that it'll not be as useful to me. But at least it'll be a game.\n\nThoughts?","comments":4,"comments-timestamp":"2018-04-23T06:36:41Z","created":"2018-04-23T05:38:20Z","files":[],"files-timestamp":0,"id":90241,"love":5,"love-timestamp":"2018-04-23T07:42:40Z","meta":[],"modified":"2018-04-23T07:42:40Z","name":"Anyone have any advice?","node-timestamp":"2018-04-23T06:21:43Z","parent":74200,"parents":[1,5,9,73256,74200],"path":"\/events\/ludum-dare\/41\/the-tale-of-witchnook\/anyone-have-any-advice","published":"2018-04-23T06:21:43Z","scope":"public","slug":"anyone-have-any-advice","subsubtype":"","subtype":"","type":"post","version":251657},"node_metadata":{"n_key":"90241","n_urlkey":"327960","n_parent":"74200","n_path":"\/events\/ludum-dare\/41\/the-tale-of-witchnook\/anyone-have-any-advice","n_slug":"anyone-have-any-advice","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10164","n_created":"1524461900","n_modified":"1524469360","n_version":"251657","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/the-tale-of-witchnook\/anyone-have-any-advice","text":"I'm about 99% sure I'm not going to finish. I start all my LD projects from scratch but this time I've spent much longer than usual chasing down bugs (I've never done much with WebGL before), coupled with my greater-than-usual focus on getting the art right.\n\nI'm sure nobody wants to play my unfinished game. However if I clean up the underlying code a bit I'd have an excellent isometric game engine. I think I'm more likely to get that done in time and then I could use it in future dares. Plus I'd have what I learnt from this one, which is a lot. A lot of my art will be reusable too. I'm proud of what I've done even if it's not fully a complete game.\n\nOn the other hand that would be the first time I've ever seriously started an LD and not finished. I can always keep trying to hack together a game for the finish line, I just know it won't do well and that it'll not be as useful to me. But at least it'll be a game.\n\nThoughts?","title":"Anyone have any advice?","wayback_source":[]}