{"author_link":"\/users\/cincodenada","author_name":"cincodenada","author_uid":"cincodenada","comments":[],"epoch":1524465271,"event":"LD41","format":"md","ldjam_node_id":90286,"likes":0,"metadata":{"p_key":"112028","p_author":"cincodenada","p_authorkey":"1085933","p_urlkey":"327973","p_title":"A couple bug fixes, and future plans","p_cat":"LDJam ","p_event":"LD41","p_time":"1524465271","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1085933","us_name":"cincodenada","us_username":"cincodenada","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":85933,"body":"Just uploaded a couple post-release tweaks to [Frogs vs. Cats](https:\/\/ldjam.com\/events\/ludum-dare\/41\/frogs-vs-cats) that I think qualify as bugfixes - most importantly, added X as an alternate high-jump button, since up+down is pretty difficult on mobile, and impossible with some controllers and the like.\n\nI'll probably keep tinkering with it outside of LD from this point - improve the later levels' appearance (that is, make them more than one map), change the background colors...I've already made the grate locked in a non-compo branch - improve some of the text that just made it under the wire and doesn't quite fit (although \"you look grate\" does make me chuckle). And, of course, make the cats actually, uh, affect the game at all, and have something to do vs. the frogs. Ah well.\n\nBut now I'm excited to go through and try a bunch of the other games, I saw some scroll by that I'm excited to give a run!","comments":0,"created":"2018-04-23T06:28:45Z","files":[],"files-timestamp":0,"id":90286,"love":0,"meta":[],"modified":"2018-04-23T07:16:55Z","name":"A couple bug fixes, and future plans","node-timestamp":"2018-04-23T07:16:55Z","parent":87188,"parents":[1,5,9,73256,87188],"path":"\/events\/ludum-dare\/41\/frogs-vs-cats\/a-couple-bug-fixes-and-future-plans","published":"2018-04-23T06:34:31Z","scope":"public","slug":"a-couple-bug-fixes-and-future-plans","subsubtype":"","subtype":"","type":"post","version":251881},"node_metadata":{"n_key":"90286","n_urlkey":"327973","n_parent":"87188","n_path":"\/events\/ludum-dare\/41\/frogs-vs-cats\/a-couple-bug-fixes-and-future-plans","n_slug":"a-couple-bug-fixes-and-future-pl","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"85933","n_created":"1524464925","n_modified":"1524467815","n_version":"251881","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/frogs-vs-cats\/a-couple-bug-fixes-and-future-plans","text":"Just uploaded a couple post-release tweaks to [Frogs vs. Cats](https:\/\/ldjam.com\/events\/ludum-dare\/41\/frogs-vs-cats) that I think qualify as bugfixes - most importantly, added X as an alternate high-jump button, since up+down is pretty difficult on mobile, and impossible with some controllers and the like.\n\nI'll probably keep tinkering with it outside of LD from this point - improve the later levels' appearance (that is, make them more than one map), change the background colors...I've already made the grate locked in a non-compo branch - improve some of the text that just made it under the wire and doesn't quite fit (although \"you look grate\" does make me chuckle). And, of course, make the cats actually, uh, affect the game at all, and have something to do vs. the frogs. Ah well.\n\nBut now I'm excited to go through and try a bunch of the other games, I saw some scroll by that I'm excited to give a run!","title":"A couple bug fixes, and future plans","wayback_source":[]}