Another LD Complete. "System Override" is out now!

Hey guys!

Another Ludum Dare that I've managed to complete and deliver a game. You can check it at https://ldjam.com/events/ludum-dare/41/system-override.

I'm proud of what I've done, since I wasn't that confident on my idea and gameplay choices. During Sunday I was still deciding core gameplay mechanics and implementing important parts of the gameplay. However, my code was misteriously well done in a way that those changes didn't take too much effort.

In this game I've tried to mix a puzzle game with an FPS. You are part of a program and must breach into a system. You receive tips from your main program in the form of a sequence of colors and sounds, and you must kill enemies that have the same colors, in the same order that you receive the tips.

This was a very difficult theme for me, since I think that many incompatible game genres have already been mixed until now. So on a first thought there wasn't too much to do that wasn't already done. Or it was just me feeling uninspired :P (it was a tiring week at my job). During saturday, until late in the afternoon, I wasn't sure of what puzzle I would mix. At that time I was only sure that I would mix an FPS with a puzzle game, but didn't know which one. That idea came around noon. Usually, I spend Friday night to create the main game idea, Saturday to implement all mechanics and Sunday for the art assets. This LD was very different from that but I've managed to deal with it in a (mostly) successful way.

I hope you all play it and have fun with it. Please, don't forget to leave your feedbacks in the comments section. I usually read them once a day and use them to improve the game in future versions.

Tks! o/