Crux Swarm Soft-lock Bug has been Fixed
It started as pride. Ha ha ha, players are finding my game challenging.
This turned to a bit of frustration, since so many people seemed to be unable to complete it.
The most recent emotion was horror, after watching @rebecca-kremer play it on stream, when I discovered that through a perfectly normal interaction players could accidentally render the game unbeatable. :frowning2:
It was a simple bug: Cores were deactivating when their shields reached 0 without checking if they had been activated or not. This meant players could accidentally repeatedly deactivate the same core, which borked the music layers, severely handicapped their tower inventory, and ensured the chain in front of the victory doorway never opened.
So yeah, that's fixed now.
In other news, I'm working on a post-jam version with some cool changes, some of which are environmental:
