{"author_link": "/users/armyants-studios", "author_name": "ArmyAnts Studios", "author_uid": "armyants-studios", "comments": [], "epoch": 1524512967, "event": "LD41", "format": "md", "ldjam_node_id": 91066, "likes": 3, "metadata": {"p_key": "112372", "p_author": "ArmyAnts Studios", "p_authorkey": "1079940", "p_urlkey": "328317", "p_title": "ThinkFast!", "p_cat": "LDJam ", "p_event": "LD41", "p_time": "1524512967", "p_likes": "3", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1079940", "us_name": "ArmyAnts Studios", "us_username": "armyants-studios", "event_start": "1524182400", "event_key": "72", "event_name": "LD 41"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD41", "removed_author": false}, "_superparent": 73256, "_trust": 1, "author": 79940, "body": "this is the first ludum dare game i made and it's not good but i made it and thats all that matters https://armyant-studios.itch.io/thinkfast if you wondering where i got movement code here's the link https://answers.unity.com/questions/686025/top-down-2d-car-physics-1.html\nalso i copy and paste the code for the questions because i added a lot of easter eggs\n\n\nusing System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\nusing UnityEngine.UI;\n\n\npublic class Learn : MonoBehaviour {\n\n\tpublic Text Question;\n\tpublic int TypeOfQuestion;\n\tpublic int ActualQuestion;\n\tpublic Button button1;\n\tpublic Button button2;\n\tpublic Button button3;\n\tpublic Button button4;\n\tpublic Text score;\n\tpublic float ScoreFloat;\n\tpublic float CurrentScore;\n\n\n\tpublic Text text;\n\tpublic Text text2;\n\tpublic Text text3;\n\tpublic Text text4;\n\tpublic CarScript carscript;\n\tpublic float numberGoesUpBy;\n\tpublic FinishLine Line;\n\tpublic Transform spawnpoint;\n\tpublic GameObject feedbackpoint;\n\tpublic GameObject Canvas;\n\n\n\t// Use this for initialization\n\n\n\n\tpublic void Button3(){\n\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"3\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t}\n\n\n\n\tpublic void Button4(){\n\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.color = Color.green;\n\t\t\ttex.text = \"speed is up by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"3\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t}\n\tpublic void Button2(){\n\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.color = Color.green;\n\t\t\ttex.text = \"speed is up by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"3\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion = 1;\n\t\t\treturn;\n\t\t}\n\t\n\n\t}\n\tpublic void Button1(){\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tcarscript.acceleration--;\n\t\t\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (320, 200, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.color = Color.green;\n\t\t\ttex.text = \"speed is up by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\n\t}\n\t// Update is called once per frame\n\tvoid Update () {\n\n\n\t\tscore.text = \"\" + ScoreFloat.ToString();\n\n\t\tif (Line.IsFinish == false) {\n\t\t\tScoreFloat += Time.deltaTime;\n\n\t\t}\n\n\n\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tQuestion.text = \"9/20 = ?\";\n\n\t\t\ttext2.text = \"0.45\";\n\t\t\t//if you reverse this answer and discover the easter egg you must be disapointed after the last few easter eggs or just really confuse if so maybe you just need water\n\t\t\ttext3.text = \"0.7\";\n\n\t\t\ttext.text = \"1.25\";\n\t\t\t//again if you reverse this answer the 1 is 4/4 and the 1.25 is 5/4 it's from the song Schism by Tool the joke is that the time signatures at the start is a 5/4 then move on to a 4/4 \n\t\t\ttext4.text = \"1\";\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tQuestion.text = \"what is Hey in swedish?\";\n\t\t\ttext3.text = \"Halla\";\n\t\t\t//\"i'll be the roundabout\"\n\t\t\ttext4.text = \"Jag kommer att vara rondellen\";\n\t\t\t//\"Maynard is Awesome\"\n\t\t\ttext2.text = \"Maynard ar Fantastisk\";\n\t\t\t//\"rest in peace Cliff Burton\"\n\t\t\ttext.text = \"Vila i fred Cliff Burton\";\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\t\n\t\t\tQuestion.text = \"whats No in german?\";\n\n\t\t\ttext.text = \"Nien\";\n\t\t\t//\"i love Quake\"\n\t\t\ttext3.text = \"Ich Liebe Quake\";\n\t\t\t// every personal and inside joke i added it because it sounds funny\n\t\t\ttext2.text = \"Gebruik Von Cookies\";\n\t\t\t//\"i want\" in german from the Song Ich Will by Rammstein\n\t\t\ttext4.text = \"Ich Will\";\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tQuestion.text = \"when did World War2 broke out?\";\n\t\t\ttext2.text = \"1939\";\n\t\t\t// date of the 911 attack\n\t\t\ttext.text = \"September 11, 2001\";\n\t\t\t// year of when the holocaust started\n\t\t\ttext3.text = \"1941\";\n\t\t\t//date of the world trade center bombing\n\t\t\ttext4.text = \"February 26, 1993\";\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tQuestion.text = \"when did the great plague of london happen?\";\n\t\t\ttext4.text = \"1665\";\n\t\t\ttext3.text = \"the start of the universe\";\n\t\t\ttext.text = \"2018\";\n\t\t\ttext2.text = \"1980\";\n\t\t}\n\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tQuestion.text = \"9 * 7 = ?\";\n\t\t\ttext4.text = \"45\";\n\t\t\ttext3.text = \"63\";\n\t\t\t//translate this you'll get Nerd and add the 3 at the end you'll get Nerd3\n\t\t\ttext.text = \"145184,3\";\n\t\t\t//if you translate the number into english you'll get Jim Sterling\n\t\t\ttext2.text = \"10913 1920518129147\";\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tQuestion.text = \"9 + 5 + 3 =?\";\n\t\t\ttext3.text = \"17\";\n\t\t\ttext4.text = \"18\";\n\t\t\ttext.text = \"12\";\n\t\t\ttext2.text = \"15\";\n\t\t}\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tQuestion.text = \"2 + 2 = ?\";\n\t\t\ttext3.text = \"4\";\n\t\t\ttext2.text = \"3\";\n\t\t\ttext4.text = \"10\";\n\t\t\ttext.text = \"50\";\n\n\t\t}\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tQuestion.text = \"5 + 3 + 7 = ?\";\n\t\t\ttext.text = \"15\";\n\t\t\ttext4.text = \"13\";\n\t\t\ttext3.text = \"9\";\n\t\t\ttext2.text = \"3\";\n\t\t}\n\t}\n}\n", "comments": 2, "comments-timestamp": "2018-04-23T22:12:39Z", "created": "2018-04-23T19:41:11Z", "files": [], "files-timestamp": 0, "id": 91066, "love": 3, "love-timestamp": "2018-04-25T02:33:40Z", "meta": [], "modified": "2018-04-25T02:33:40Z", "name": "ThinkFast!", "node-timestamp": "2018-04-23T19:49:27Z", "parent": 79941, "parents": [1, 5, 9, 73256, 79941], "path": "/events/ludum-dare/41/thinkfast/thinkfast", "published": "2018-04-23T19:49:27Z", "scope": "public", "slug": "thinkfast", "subsubtype": "", "subtype": "", "type": "post", "version": 256343}, "node_metadata": {"n_key": "91066", "n_urlkey": "328317", "n_parent": "79941", "n_path": "/events/ludum-dare/41/thinkfast/thinkfast", "n_slug": "thinkfast", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "79940", "n_created": "1524512471", "n_modified": "1524623620", "n_version": "256343", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/41/thinkfast/thinkfast", "text": "this is the first ludum dare game i made and it's not good but i made it and thats all that matters https://armyant-studios.itch.io/thinkfast if you wondering where i got movement code here's the link https://answers.unity.com/questions/686025/top-down-2d-car-physics-1.html\nalso i copy and paste the code for the questions because i added a lot of easter eggs\n\n\nusing System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\nusing UnityEngine.UI;\n\n\npublic class Learn : MonoBehaviour {\n\n\tpublic Text Question;\n\tpublic int TypeOfQuestion;\n\tpublic int ActualQuestion;\n\tpublic Button button1;\n\tpublic Button button2;\n\tpublic Button button3;\n\tpublic Button button4;\n\tpublic Text score;\n\tpublic float ScoreFloat;\n\tpublic float CurrentScore;\n\n\n\tpublic Text text;\n\tpublic Text text2;\n\tpublic Text text3;\n\tpublic Text text4;\n\tpublic CarScript carscript;\n\tpublic float numberGoesUpBy;\n\tpublic FinishLine Line;\n\tpublic Transform spawnpoint;\n\tpublic GameObject feedbackpoint;\n\tpublic GameObject Canvas;\n\n\n\t// Use this for initialization\n\n\n\n\tpublic void Button3(){\n\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"3\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t}\n\n\n\n\tpublic void Button4(){\n\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.color = Color.green;\n\t\t\ttex.text = \"speed is up by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"3\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t}\n\tpublic void Button2(){\n\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.color = Color.green;\n\t\t\ttex.text = \"speed is up by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"3\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion = 1;\n\t\t\treturn;\n\t\t}\n\t\n\n\t}\n\tpublic void Button1(){\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tcarscript.acceleration--;\n\t\t\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (320, 200, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.color = Color.green;\n\t\t\ttex.text = \"speed is up by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\n\t}\n\t// Update is called once per frame\n\tvoid Update () {\n\n\n\t\tscore.text = \"\" + ScoreFloat.ToString();\n\n\t\tif (Line.IsFinish == false) {\n\t\t\tScoreFloat += Time.deltaTime;\n\n\t\t}\n\n\n\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tQuestion.text = \"9/20 = ?\";\n\n\t\t\ttext2.text = \"0.45\";\n\t\t\t//if you reverse this answer and discover the easter egg you must be disapointed after the last few easter eggs or just really confuse if so maybe you just need water\n\t\t\ttext3.text = \"0.7\";\n\n\t\t\ttext.text = \"1.25\";\n\t\t\t//again if you reverse this answer the 1 is 4/4 and the 1.25 is 5/4 it's from the song Schism by Tool the joke is that the time signatures at the start is a 5/4 then move on to a 4/4 \n\t\t\ttext4.text = \"1\";\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tQuestion.text = \"what is Hey in swedish?\";\n\t\t\ttext3.text = \"Halla\";\n\t\t\t//\"i'll be the roundabout\"\n\t\t\ttext4.text = \"Jag kommer att vara rondellen\";\n\t\t\t//\"Maynard is Awesome\"\n\t\t\ttext2.text = \"Maynard ar Fantastisk\";\n\t\t\t//\"rest in peace Cliff Burton\"\n\t\t\ttext.text = \"Vila i fred Cliff Burton\";\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\t\n\t\t\tQuestion.text = \"whats No in german?\";\n\n\t\t\ttext.text = \"Nien\";\n\t\t\t//\"i love Quake\"\n\t\t\ttext3.text = \"Ich Liebe Quake\";\n\t\t\t// every personal and inside joke i added it because it sounds funny\n\t\t\ttext2.text = \"Gebruik Von Cookies\";\n\t\t\t//\"i want\" in german from the Song Ich Will by Rammstein\n\t\t\ttext4.text = \"Ich Will\";\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tQuestion.text = \"when did World War2 broke out?\";\n\t\t\ttext2.text = \"1939\";\n\t\t\t// date of the 911 attack\n\t\t\ttext.text = \"September 11, 2001\";\n\t\t\t// year of when the holocaust started\n\t\t\ttext3.text = \"1941\";\n\t\t\t//date of the world trade center bombing\n\t\t\ttext4.text = \"February 26, 1993\";\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tQuestion.text = \"when did the great plague of london happen?\";\n\t\t\ttext4.text = \"1665\";\n\t\t\ttext3.text = \"the start of the universe\";\n\t\t\ttext.text = \"2018\";\n\t\t\ttext2.text = \"1980\";\n\t\t}\n\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tQuestion.text = \"9 * 7 = ?\";\n\t\t\ttext4.text = \"45\";\n\t\t\ttext3.text = \"63\";\n\t\t\t//translate this you'll get Nerd and add the 3 at the end you'll get Nerd3\n\t\t\ttext.text = \"145184,3\";\n\t\t\t//if you translate the number into english you'll get Jim Sterling\n\t\t\ttext2.text = \"10913 1920518129147\";\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tQuestion.text = \"9 + 5 + 3 =?\";\n\t\t\ttext3.text = \"17\";\n\t\t\ttext4.text = \"18\";\n\t\t\ttext.text = \"12\";\n\t\t\ttext2.text = \"15\";\n\t\t}\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tQuestion.text = \"2 + 2 = ?\";\n\t\t\ttext3.text = \"4\";\n\t\t\ttext2.text = \"3\";\n\t\t\ttext4.text = \"10\";\n\t\t\ttext.text = \"50\";\n\n\t\t}\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tQuestion.text = \"5 + 3 + 7 = ?\";\n\t\t\ttext.text = \"15\";\n\t\t\ttext4.text = \"13\";\n\t\t\ttext3.text = \"9\";\n\t\t\ttext2.text = \"3\";\n\t\t}\n\t}\n}\n", "title": "ThinkFast!", "wayback_source": []}