{"author_link":"\/users\/nanda","author_name":"Nanda","author_uid":"nanda","comments":[],"epoch":1524514618,"event":"LD41","format":"md","ldjam_node_id":91124,"likes":4,"metadata":{"p_key":"112392","p_author":"Nanda","p_authorkey":"1053010","p_urlkey":"328337","p_title":"R.I.P. | Not enough time","p_cat":"LDJam ","p_event":"LD41","p_time":"1524514618","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1053010","us_name":"Nanda","us_username":"nanda","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":3,"author":53010,"body":"Although I've made quite a few games, this was my first 3D-Project (very good idea for LD). I just overscoped and ended up with just a menu and a tutorial and not even that's really working. I'm not even going to start that I didn't even really introduce one half of the mechanics. There's just no way I could get out a playable version in time and I'm tired, so I'm gonna stop here.\n\nStill, this was a great second LD and the reality-check after a way too easy first one were I was able to use old code to take care of a lot of stuff. Learned a lot, failed a lot. I'm excited to see what everyone made. See you next LD <3\n\n![failure.png](\/\/\/raw\/21f\/c\/z\/11bbb.png)","comments":3,"comments-timestamp":"2018-04-23T22:49:00Z","created":"2018-04-23T20:09:02Z","files":[],"files-timestamp":0,"id":91124,"love":4,"love-timestamp":"2018-04-23T20:32:03Z","meta":[],"modified":"2018-04-23T22:49:00Z","name":"R.I.P. | Not enough time","node-timestamp":"2018-04-23T20:16:58Z","parent":75402,"parents":[1,5,9,73256,75402],"path":"\/events\/ludum-dare\/41\/jump-gun-barely-playable\/r-i-p-not-enough-time","published":"2018-04-23T20:16:58Z","scope":"public","slug":"r-i-p-not-enough-time","subsubtype":"","subtype":"","type":"post","version":256715},"node_metadata":{"n_key":"91124","n_urlkey":"328337","n_parent":"75402","n_path":"\/events\/ludum-dare\/41\/jump-gun-barely-playable\/r-i-p-not-enough-time","n_slug":"r-i-p-not-enough-time","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"53010","n_created":"1524514142","n_modified":"1524523740","n_version":"256715","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/jump-gun-barely-playable\/r-i-p-not-enough-time","text":"Although I've made quite a few games, this was my first 3D-Project (very good idea for LD). I just overscoped and ended up with just a menu and a tutorial and not even that's really working. I'm not even going to start that I didn't even really introduce one half of the mechanics. There's just no way I could get out a playable version in time and I'm tired, so I'm gonna stop here.\n\nStill, this was a great second LD and the reality-check after a way too easy first one were I was able to use old code to take care of a lot of stuff. Learned a lot, failed a lot. I'm excited to see what everyone made. See you next LD <3\n\n![failure.png](\/\/\/raw\/21f\/c\/z\/11bbb.png)","title":"R.I.P. | Not enough time","wayback_source":[]}