{"author_link":"\/users\/chaotikza","author_name":"chaotikza","author_uid":"chaotikza","comments":[],"epoch":1524519327,"event":"LD41","format":"md","ldjam_node_id":91327,"likes":0,"metadata":{"p_key":"112472","p_author":"chaotikza","p_authorkey":"1001895","p_urlkey":"328419","p_title":"FPS CCG: Card Wars - Did Not Finish","p_cat":"LDJam ","p_event":"LD41","p_time":"1524519327","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1001895","us_name":"chaotikza","us_username":"chaotikza","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":3,"author":1895,"body":"We tried to make an FPS Collectable Card Game, which was biting off a bit more than we could chew...\n\nFPS was not a problem, but we decided to go networked multiplayer and ended up battling to figure out how to attach weapons to our players for about 1.5 of the 3 days in the jam!\n\nIn the end I managed to figure it out about 10 hours before the end of the jam for me but @Cyberwiz was already out due to work... I got pretty close to a playable prototype in that remaining 10 hours, but do not feel this is close enough to waste people's review-time with. Here's at least a video of how far we got:\nhttps:\/\/www.youtube.com\/watch?v=C5Uo3Ce21Nc\n\nWe learned a hell of a lot this jam and I think the concept is amazing, so I consider this jam a success in-spite of failing to submit. Hopefully we'll get a post-jam version up on Itch in a week or two once we've sorted out all the kinks and have had some time for polishing.","comments":0,"created":"2018-04-23T21:32:21Z","files":[],"files-timestamp":0,"id":91327,"love":0,"meta":[],"modified":"2018-04-23T21:35:27Z","name":"FPS CCG: Card Wars - Did Not Finish","node-timestamp":"2018-04-23T21:35:27Z","parent":78102,"parents":[1,5,9,73256,78102],"path":"\/events\/ludum-dare\/41\/$78102\/fps-ccg-card-wars-did-not-finish","published":"2018-04-23T21:35:27Z","scope":"public","slug":"fps-ccg-card-wars-did-not-finish","subsubtype":"","subtype":"","type":"post","version":257995},"node_metadata":{"n_key":"91327","n_urlkey":"328419","n_parent":"78102","n_path":"\/events\/ludum-dare\/41\/$78102\/fps-ccg-card-wars-did-not-finish","n_slug":"fps-ccg-card-wars-did-not-finish","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1895","n_created":"1524519141","n_modified":"1524519327","n_version":"257995","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/$78102\/fps-ccg-card-wars-did-not-finish","text":"We tried to make an FPS Collectable Card Game, which was biting off a bit more than we could chew...\n\nFPS was not a problem, but we decided to go networked multiplayer and ended up battling to figure out how to attach weapons to our players for about 1.5 of the 3 days in the jam!\n\nIn the end I managed to figure it out about 10 hours before the end of the jam for me but @Cyberwiz was already out due to work... I got pretty close to a playable prototype in that remaining 10 hours, but do not feel this is close enough to waste people's review-time with. Here's at least a video of how far we got:\nhttps:\/\/www.youtube.com\/watch?v=C5Uo3Ce21Nc\n\nWe learned a hell of a lot this jam and I think the concept is amazing, so I consider this jam a success in-spite of failing to submit. Hopefully we'll get a post-jam version up on Itch in a week or two once we've sorted out all the kinks and have had some time for polishing.","title":"FPS CCG: Card Wars - Did Not Finish","wayback_source":[]}