{"author_link":"\/users\/bismark","author_name":"Bismark","author_uid":"bismark","comments":[],"epoch":1524523775,"event":"LD41","format":"md","ldjam_node_id":91561,"likes":3,"metadata":{"p_key":"112570","p_author":"Bismark","p_authorkey":"1012595","p_urlkey":"328519","p_title":"I have again seen too big !","p_cat":"LDJam ","p_event":"LD41","p_time":"1524523775","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1012595","us_name":"Bismark","us_username":"bismark","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":2,"author":12595,"body":"Sorry,\n\nI have again seen too big : a \"robo rally\" gameplay with randomly generated mazes ; it's about programming motions\/actions of a droid in a maze (turn based gameplay, but with realtime to obtain and use the i-cards who define the instructions of your program) !\n\nI haven't enough time to terminate my gameplay :-(\n\nIt work with my editor script by the Unity inspector, but i need some more hours to allow to give a playable game.\n\nMissing code :\n* implement i-card definition :\n  - name\n  - description\n  - restriction on count of available i-cards\n  - link to corresponding sprite\n  - tag name for special bonus cards\n  - sequence of one or more single player character actions (turn 90L, turn 90R, move one step forward, activate trigger)\n  - add some additional properties used to constrain more usage of i-cards\n\n* terminate implementation of i-card controller used to display i-card in program slot & inventory slot\n\n* add interaction (mouse click, or perhaps, drag and drop) to manage i-card in program slots & inventory slots\n\n* add main menu game with help to explain rules\n\n* more polish the game (graphics & sounds\/musics)\n\n\nI have again take too more time for coding generator of world, like i do it for LD 38 :-(\n\nBut, this time, i have a good base to create mazes by constrained random generation.\n\nAnd, i understand a few better the new UI of Unity 2017.\n\nI need to find simpler gameplay mechanics for next time.\n\nI hope do better for the next Ludum Dare.\n\nGlad to discover your LD41 result :-)\n\nPS : Tomorrow, i post the video of my LD41 development (timelapse in high resolution)\n","comments":1,"comments-timestamp":"2018-04-23T22:55:47Z","created":"2018-04-23T22:42:24Z","files":[],"files-timestamp":0,"id":91561,"love":3,"love-timestamp":"2018-04-23T23:25:21Z","meta":[],"modified":"2018-04-23T23:25:21Z","name":"I have again seen too big !","node-timestamp":"2018-04-23T22:53:32Z","parent":75996,"parents":[1,5,9,73256,75996],"path":"\/events\/ludum-dare\/41\/$75996\/i-have-again-seen-too-big","published":"2018-04-23T22:49:35Z","scope":"public","slug":"i-have-again-seen-too-big","subsubtype":"","subtype":"","type":"post","version":259823},"node_metadata":{"n_key":"91561","n_urlkey":"328519","n_parent":"75996","n_path":"\/events\/ludum-dare\/41\/$75996\/i-have-again-seen-too-big","n_slug":"i-have-again-seen-too-big","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"12595","n_created":"1524523344","n_modified":"1524525921","n_version":"259823","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/$75996\/i-have-again-seen-too-big","text":"Sorry,\n\nI have again seen too big : a \"robo rally\" gameplay with randomly generated mazes ; it's about programming motions\/actions of a droid in a maze (turn based gameplay, but with realtime to obtain and use the i-cards who define the instructions of your program) !\n\nI haven't enough time to terminate my gameplay :-(\n\nIt work with my editor script by the Unity inspector, but i need some more hours to allow to give a playable game.\n\nMissing code :\n* implement i-card definition :\n  - name\n  - description\n  - restriction on count of available i-cards\n  - link to corresponding sprite\n  - tag name for special bonus cards\n  - sequence of one or more single player character actions (turn 90L, turn 90R, move one step forward, activate trigger)\n  - add some additional properties used to constrain more usage of i-cards\n\n* terminate implementation of i-card controller used to display i-card in program slot & inventory slot\n\n* add interaction (mouse click, or perhaps, drag and drop) to manage i-card in program slots & inventory slots\n\n* add main menu game with help to explain rules\n\n* more polish the game (graphics & sounds\/musics)\n\n\nI have again take too more time for coding generator of world, like i do it for LD 38 :-(\n\nBut, this time, i have a good base to create mazes by constrained random generation.\n\nAnd, i understand a few better the new UI of Unity 2017.\n\nI need to find simpler gameplay mechanics for next time.\n\nI hope do better for the next Ludum Dare.\n\nGlad to discover your LD41 result :-)\n\nPS : Tomorrow, i post the video of my LD41 development (timelapse in high resolution)\n","title":"I have again seen too big !","wayback_source":[]}