{"author_link":"\/users\/peter-jonsson","author_name":"Peter Jonsson","author_uid":"peter-jonsson","comments":[],"epoch":1524525018,"event":"LD41","format":"md","ldjam_node_id":91618,"likes":4,"metadata":{"p_key":"112593","p_author":"Peter Jonsson","p_authorkey":"1033265","p_urlkey":"328545","p_title":"Done with LD41","p_cat":"LDJam ","p_event":"LD41","p_time":"1524525018","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1033265","us_name":"Peter Jonsson","us_username":"peter-jonsson","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":8,"author":33265,"body":"![cluster.png](\/\/\/raw\/1f1\/8\/z\/123b8.png)\n\nI'm done for this time. I made a turn-based platformer, and it turned into a challenge.\nLuckily, state-machines can be used to handle movement, and interactions.\nSadly, they are a bit tedious to handle in GameMaker Studio 2, as my setup required a lot of code duplication at times when there was no good way to have enter\/exit strategies.\n\n![up.png](\/\/\/raw\/1f1\/8\/z\/123bd.png)\n\nHopefully, the levels are a bit tricky. I have managed to complete them all, but it still takes me a few attempts every time I try.\n\nMost of the visuals turned out great, and the sound is what I would call ok. The music is also rather pleasant.\nI really hope that you will like it.\nWill you get the *perfect* run?\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/41\/perfect-run\n\n![fall.png](\/\/\/raw\/1f1\/8\/z\/123be.png)","comments":1,"comments-timestamp":"2018-04-23T23:32:09Z","created":"2018-04-23T23:05:28Z","files":[],"files-timestamp":0,"id":91618,"love":4,"love-timestamp":"2018-04-23T23:32:06Z","meta":[],"modified":"2018-04-23T23:32:09Z","name":"Done with LD41","node-timestamp":"2018-04-23T23:11:19Z","parent":78312,"parents":[1,5,9,73256,78312],"path":"\/events\/ludum-dare\/41\/perfect-run\/done-with-ld41","published":"2018-04-23T23:10:18Z","scope":"public","slug":"done-with-ld41","subsubtype":"","subtype":"","type":"post","version":260190},"node_metadata":{"n_key":"91618","n_urlkey":"328545","n_parent":"78312","n_path":"\/events\/ludum-dare\/41\/perfect-run\/done-with-ld41","n_slug":"done-with-ld41","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"33265","n_created":"1524524728","n_modified":"1524526329","n_version":"260190","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/perfect-run\/done-with-ld41","text":"![cluster.png](\/\/\/raw\/1f1\/8\/z\/123b8.png)\n\nI'm done for this time. I made a turn-based platformer, and it turned into a challenge.\nLuckily, state-machines can be used to handle movement, and interactions.\nSadly, they are a bit tedious to handle in GameMaker Studio 2, as my setup required a lot of code duplication at times when there was no good way to have enter\/exit strategies.\n\n![up.png](\/\/\/raw\/1f1\/8\/z\/123bd.png)\n\nHopefully, the levels are a bit tricky. I have managed to complete them all, but it still takes me a few attempts every time I try.\n\nMost of the visuals turned out great, and the sound is what I would call ok. The music is also rather pleasant.\nI really hope that you will like it.\nWill you get the *perfect* run?\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/41\/perfect-run\n\n![fall.png](\/\/\/raw\/1f1\/8\/z\/123be.png)","title":"Done with LD41","wayback_source":[]}