{"author_link":"\/users\/boaromayox","author_name":"boaromayox","author_uid":"boaromayox","comments":[],"epoch":1524531958,"event":"LD41","format":"md","ldjam_node_id":91945,"likes":0,"metadata":{"p_key":"112710","p_author":"boaromayox","p_authorkey":"1000600","p_urlkey":"328664","p_title":"Final Thoughts","p_cat":"LDJam ","p_event":"LD41","p_time":"1524531958","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1000600","us_name":"boaromayox","us_username":"boaromayox","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":600,"body":"For this LD, I was doing fine up until the last day, where almost everything didn't go the way I wanted it to. After realizing there was a way to enable text-based gameplay in Phaser, I used up nearly all of the last day implementing that feature.\n\nPlus, I haven't gotten both the title and the collision detection up, but seeing as the Jam's almost over, I might as well publish this unfinished work. ~~Lucky I made it a few minutes before the Jam was over! That was close...~~\n\n[https:\/\/ldjam.com\/events\/ludum-dare\/41\/planter-walker](https:\/\/ldjam.com\/events\/ludum-dare\/41\/planter-walker)\n\n**Note:** There's only one command available for the game, and that's the **quit** command, which takes you back to the title screen.\n\nHopefully, there's some good stuff for this LD, and congrats to everyone who joined in!","comments":0,"created":"2018-04-24T00:38:29Z","files":[],"files-timestamp":0,"id":91945,"love":0,"meta":[],"modified":"2018-04-24T01:32:06Z","name":"Final Thoughts","node-timestamp":"2018-04-24T01:32:06Z","parent":77136,"parents":[1,5,9,73256,77136],"path":"\/events\/ludum-dare\/41\/planter-walker\/final-thoughts","published":"2018-04-24T01:05:58Z","scope":"public","slug":"final-thoughts","subsubtype":"","subtype":"","type":"post","version":265385},"node_metadata":{"n_key":"91945","n_urlkey":"328664","n_parent":"77136","n_path":"\/events\/ludum-dare\/41\/planter-walker\/final-thoughts","n_slug":"final-thoughts","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"600","n_created":"1524530309","n_modified":"1524533526","n_version":"265385","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/planter-walker\/final-thoughts","text":"For this LD, I was doing fine up until the last day, where almost everything didn't go the way I wanted it to. After realizing there was a way to enable text-based gameplay in Phaser, I used up nearly all of the last day implementing that feature.\n\nPlus, I haven't gotten both the title and the collision detection up, but seeing as the Jam's almost over, I might as well publish this unfinished work. ~~Lucky I made it a few minutes before the Jam was over! That was close...~~\n\n[https:\/\/ldjam.com\/events\/ludum-dare\/41\/planter-walker](https:\/\/ldjam.com\/events\/ludum-dare\/41\/planter-walker)\n\n**Note:** There's only one command available for the game, and that's the **quit** command, which takes you back to the title screen.\n\nHopefully, there's some good stuff for this LD, and congrats to everyone who joined in!","title":"Final Thoughts","wayback_source":[]}