{"author_link":"\/users\/vidsneeze","author_name":"vidsneeze","author_uid":"vidsneeze","comments":[],"epoch":1524540211,"event":"LD41","format":"md","ldjam_node_id":92620,"likes":1,"metadata":{"p_key":"112974","p_author":"vidsneeze","p_authorkey":"1001922","p_urlkey":"328934","p_title":"Finished for the compo! Passed out immediately ","p_cat":"LDJam ","p_event":"LD41","p_time":"1524540211","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1001922","us_name":"vidsneeze","us_username":"vidsneeze","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":1922,"body":"Count Weenie\nMy game is a zelda style exploration with killable npcs and a linear storyline. Npcs attached to the storyline can be killed and changes things. \n\n![Screen_3.png](\/\/\/raw\/287\/z\/fde3.png)![Screen_2.png](\/\/\/raw\/287\/z\/fde4.png)\n\nYou have to explore the big map and figure out how to break the the sausagic curse. \n\nI took me a little over 40 hours to make the game. Source is avaliable\n\nI made it with game maker studio 2 (first time using gm2 it was amazing going to buy a license)\nThe music is a combination of the same track played on different pitches, with added instruments, and different speeds. \n\nHope you enjoy Play it here [Count Weenie](https:\/\/ldjam.com\/events\/ludum-dare\/41\/count-weenie)","comments":0,"created":"2018-04-24T03:19:22Z","files":[],"files-timestamp":0,"id":92620,"love":1,"love-timestamp":"2018-04-24T05:39:42Z","meta":[],"modified":"2018-04-24T05:39:42Z","name":"Finished for the compo! Passed out immediately ","node-timestamp":"2018-04-24T03:23:31Z","parent":84158,"parents":[1,5,9,73256,84158],"path":"\/events\/ludum-dare\/41\/count-weenie\/finished-for-the-compo-passed-out-immediately","published":"2018-04-24T03:23:31Z","scope":"public","slug":"finished-for-the-compo-passed-out-immediately","subsubtype":"","subtype":"","type":"post","version":268567},"node_metadata":{"n_key":"92620","n_urlkey":"328934","n_parent":"84158","n_path":"\/events\/ludum-dare\/41\/count-weenie\/finished-for-the-compo-passed-out-immediately","n_slug":"finished-for-the-compo-passed-ou","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1922","n_created":"1524539962","n_modified":"1524548382","n_version":"268567","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/count-weenie\/finished-for-the-compo-passed-out-immediately","text":"Count Weenie\nMy game is a zelda style exploration with killable npcs and a linear storyline. Npcs attached to the storyline can be killed and changes things. \n\n![Screen_3.png](\/\/\/raw\/287\/z\/fde3.png)![Screen_2.png](\/\/\/raw\/287\/z\/fde4.png)\n\nYou have to explore the big map and figure out how to break the the sausagic curse. \n\nI took me a little over 40 hours to make the game. Source is avaliable\n\nI made it with game maker studio 2 (first time using gm2 it was amazing going to buy a license)\nThe music is a combination of the same track played on different pitches, with added instruments, and different speeds. \n\nHope you enjoy Play it here [Count Weenie](https:\/\/ldjam.com\/events\/ludum-dare\/41\/count-weenie)","title":"Finished for the compo! Passed out immediately ","wayback_source":[]}