First collaborative jam, first Tetris clone

I've got invited to join a collaborative effort. Certainly wouldn't have joined on my own. But if I don't have to worry about all of things, why not!

Good thing too, because this theme eventually meant making two games in one.

It ended up being a Tetris to build a following platformer boss fight.
You'll have to balance the first phase between collecting health and ammunition via line clears
and building an actually useful environment.

The boss fight scales to your resources. So if you want an easy time, focus on building.
(the idea was to kind of reward a good Tetris run with a more challenging fight)

I should've definitely spend some more time on making single tile platforming easier (couldn't really implement a late idea from @catslur anymore towards the end - only truly understood it today as well) and visualising damage on the boss.

But it is what it is now!

Show me your score if you beat it.

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