{"author_link":"\/users\/ponywolf","author_name":"ponywolf","author_uid":"ponywolf","comments":[],"epoch":1524583631,"event":"LD41","format":"md","ldjam_node_id":93280,"likes":9,"metadata":{"p_key":"113278","p_author":"ponywolf","p_authorkey":"1005016","p_urlkey":"329238","p_title":"Boxing Surgery Sim, the Mini-Post Mortem","p_cat":"LDJam ","p_event":"LD41","p_time":"1524583631","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1005016","us_name":"ponywolf","us_username":"ponywolf","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":4,"author":5016,"body":"As always, a race to the finish...\n\n![cover.gif](\/\/\/raw\/893\/1\/z\/138b2.gif)\n\nSuper proud of @james-war-lloyd for sticking the landing on art, and really being the design lead on the surgery portion. The duel genre really was lucky for us as @mutatedsoftware and I were able to divide the work between the two different games and pass values back and forth.\n\n![boxing.gif](\/\/\/raw\/893\/1\/z\/138b9.gif)\n\nThe game probably has too much discovery as you need to experiment with both games to get them working, and I doubt that anyone will find the victory state (but it's there.)\n\n![pop.gif](\/\/\/raw\/893\/1\/z\/138bd.gif)\n\nIt gets heavy on the cartoon gore as ailments stack up, but I think it's not too over the top. (Feel free to let us know :smile:)\n\n![sut.gif](\/\/\/raw\/893\/1\/z\/138be.gif)\n\nThis is our first browser-based LD entry, and out tools did not let us down (outside of a minor, cosmetic error box in Safari.) We'll take a breather, get back to the real world and post desktop and mobile builds of the coming weeks.\n\nThanks for reading!","comments":2,"comments-timestamp":"2018-04-24T15:49:36Z","created":"2018-04-24T15:15:42Z","files":[],"files-timestamp":0,"id":93280,"love":9,"love-timestamp":"2018-04-26T10:04:46Z","meta":[],"modified":"2018-04-26T10:04:46Z","name":"Boxing Surgery Sim, the Mini-Post Mortem","node-timestamp":"2018-04-24T15:27:11Z","parent":80760,"parents":[1,5,9,73256,80760],"path":"\/events\/ludum-dare\/41\/boxing-surgery-simulator-2000\/boxing-surgery-sim-the-mini-post-mortem","published":"2018-04-24T15:27:11Z","scope":"public","slug":"boxing-surgery-sim-the-mini-post-mortem","subsubtype":"","subtype":"","type":"post","version":271866},"node_metadata":{"n_key":"93280","n_urlkey":"329238","n_parent":"80760","n_path":"\/events\/ludum-dare\/41\/boxing-surgery-simulator-2000\/boxing-surgery-sim-the-mini-post-mortem","n_slug":"boxing-surgery-sim-the-mini-post","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5016","n_created":"1524582942","n_modified":"1524737086","n_version":"271866","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/boxing-surgery-simulator-2000\/boxing-surgery-sim-the-mini-post-mortem","text":"As always, a race to the finish...\n\n![cover.gif](\/\/\/raw\/893\/1\/z\/138b2.gif)\n\nSuper proud of @james-war-lloyd for sticking the landing on art, and really being the design lead on the surgery portion. The duel genre really was lucky for us as @mutatedsoftware and I were able to divide the work between the two different games and pass values back and forth.\n\n![boxing.gif](\/\/\/raw\/893\/1\/z\/138b9.gif)\n\nThe game probably has too much discovery as you need to experiment with both games to get them working, and I doubt that anyone will find the victory state (but it's there.)\n\n![pop.gif](\/\/\/raw\/893\/1\/z\/138bd.gif)\n\nIt gets heavy on the cartoon gore as ailments stack up, but I think it's not too over the top. (Feel free to let us know :smile:)\n\n![sut.gif](\/\/\/raw\/893\/1\/z\/138be.gif)\n\nThis is our first browser-based LD entry, and out tools did not let us down (outside of a minor, cosmetic error box in Safari.) We'll take a breather, get back to the real world and post desktop and mobile builds of the coming weeks.\n\nThanks for reading!","title":"Boxing Surgery Sim, the Mini-Post Mortem","wayback_source":[]}