{"author_name":"refreshgames","cat":"LD #34","comments":[],"epoch":1449921060,"likes":1,"metadata":{"p_key":"11346","p_author":"refreshgames","p_authorkey":"504536","p_urlkey":"46584","p_title":"90 minutes of coding and planning in and I\u2019m at lift-off","p_cat":"LD #34","p_event":"LD34","p_time":"1449921060","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/starting.png\"><img class=\"size-thumbnail wp-image-513114 alignright\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/starting-150x150.png\" alt=\"starting\" width=\"150\" height=\"150\" \/><\/a>So far, I&#8217;ve got pixels on the screen, written up some general functions in ROM Bank 0 for collision detection, music, sfx, etc. Got ROM Bank switching working and a plan for how I&#8217;m going to get this game idea, which I&#8217;ve settled on, onto the screen. Now I just have to errr&#8230; do it somehow!<\/p>\n <p>As a side note,each Gameboy ROM bank can only contain 16kb of\u00a0 data tops, so it&#8217;s going to be interesting cramming things in there correctly!<\/p>","time":"December 12th, 2015 6:51 am","title":"90 minutes of coding and planning in and I\u2019m at lift-off"}