WebGL, a small bug fix and a little extra

Hi there everyone! I came across some issues regarding UI elements resizing so I just fixed that and a weird control issue someone told me about. Btw, PS4 pads use completly different axis than usual for the right stick so keep that in mind when using any of them as you won't be able to natively map both kind of controllers. I knew about this but since I've never owned an Xbox of any kind there's just no possible way for me to tested.
Alternatively to those two small bugs I've decided to compile a WebGL version and, as a sidenote, a small tweek to the controls so it doesn't have anything to do with the original game I submitted for the jam. I've been noted that my controls are a bit weird and hard to adapt because of the 45º rotation I use on the camera so I went ahead and rotated everything instead of the camera so the spaceship will move in a more intuitive and traditional way. Also, 200% less slippery as it's the other issue I've been told about the controls.
Anyway, give the original game a try and tell me about it, I certainly plan to expand it in some way or another and improve it outside the jam.
Cheers!