{"author_name":"SojaBird","cat":"LD #34","comments":[],"epoch":1449920280,"likes":0,"metadata":{"p_key":"11351","p_author":"SojaBird","p_authorkey":"31667","p_urlkey":"46590","p_title":"Lets start","p_cat":"LD #34","p_event":"LD34","p_time":"1449920280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"31667","us_name":"SojaBird","us_username":"sojabird","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Even though my weekend is packed, I am going to try and make a game in the spare time I have.<\/p>\n <p>I feel this is a good oppertunity to come up with a real simple and small design with a minimum scope.<br \/>\n My other games always turned out to have a big scope with I never really finished at the end of the comp.<\/p>\n <p>Tools:<br \/>\n &#8211; Unity3d 5.2 (can&#8217;t upgrade yet due to work stuff, grrrr)<br \/>\n &#8211; C#<br \/>\n -Photoshop for art (I think I want to do something isometric art this time)<br \/>\n -Audio&#8230; I really should get that in this time, it adds so much! Probably Reason and SFXR.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>Good luck to all, have fun!<\/p>","time":"December 12th, 2015 6:38 am","title":"Lets start"}