{"author_link":"\/users\/soylalluvia","author_name":"soylalluvia","author_uid":"soylalluvia","comments":[],"epoch":1524613244,"event":"LD41","format":"md","ldjam_node_id":93715,"likes":2,"metadata":{"p_key":"113513","p_author":"soylalluvia","p_authorkey":"1078760","p_urlkey":"329473","p_title":"The Combination You Haven't Played Yet!","p_cat":"LDJam ","p_event":"LD41","p_time":"1524613244","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1078760","us_name":"soylalluvia","us_username":"soylalluvia","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":78760,"body":"Bebop the cat loves jazz and hates pop, too bad his owner took him to world-famous music festival, Floatchella! Help Bebop escape using your thumbs in this point-and-click text adventure!\n\nIn this first version, you\u2019ll only have to solve one puzzle to win, but the idea is to ultimately build out a grand adventure. \n\nhttps:\/\/donshinski.itch.io\/bebops-breakout\n\n\n![Bebopbreakout_image.png](\/\/\/raw\/8a3\/31\/z\/13c2b.png)\n\n\nThe Idea\n\nThis was an experiment in exploring how narrative storytelling and game design structures can be impacted by conflicting themes. We are particularly interested in a user\u2019s experience on the other side of the screen- both as a player and from the entertainment standpoint.\n\nIncompatible Genres\n\npop \/ jazz\npoint-and-click adventure \/ text adventure\ncats \/ music festivals, obviously.\nTo start, we decided to run full-throttle with the theme - and using it to add an element of the game that would not only be completely non-sensical, but also challenge the user\u2019s patience. A point-and-click text adventure introduced an interesting problem - how do we get players to stay engaged when presented with absurd gameplay?\n\nEnter: worlds cutest cat.\n\n","comments":0,"created":"2018-04-24T23:38:49Z","files":[],"files-timestamp":0,"id":93715,"love":2,"love-timestamp":"2018-04-25T00:22:12Z","meta":[],"modified":"2018-04-25T00:22:12Z","name":"The Combination You Haven't Played Yet!","node-timestamp":"2018-04-24T23:40:44Z","parent":77537,"parents":[1,5,9,73256,77537],"path":"\/events\/ludum-dare\/41\/bebops-breakout\/the-combination-you-havent-played-yet","published":"2018-04-24T23:40:44Z","scope":"public","slug":"the-combination-you-havent-played-yet","subsubtype":"","subtype":"","type":"post","version":274148},"node_metadata":{"n_key":"93715","n_urlkey":"329473","n_parent":"77537","n_path":"\/events\/ludum-dare\/41\/bebops-breakout\/the-combination-you-havent-played-yet","n_slug":"the-combination-you-havent-playe","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"78760","n_created":"1524613129","n_modified":"1524615732","n_version":"274148","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/bebops-breakout\/the-combination-you-havent-played-yet","text":"Bebop the cat loves jazz and hates pop, too bad his owner took him to world-famous music festival, Floatchella! Help Bebop escape using your thumbs in this point-and-click text adventure!\n\nIn this first version, you\u2019ll only have to solve one puzzle to win, but the idea is to ultimately build out a grand adventure. \n\nhttps:\/\/donshinski.itch.io\/bebops-breakout\n\n\n![Bebopbreakout_image.png](\/\/\/raw\/8a3\/31\/z\/13c2b.png)\n\n\nThe Idea\n\nThis was an experiment in exploring how narrative storytelling and game design structures can be impacted by conflicting themes. We are particularly interested in a user\u2019s experience on the other side of the screen- both as a player and from the entertainment standpoint.\n\nIncompatible Genres\n\npop \/ jazz\npoint-and-click adventure \/ text adventure\ncats \/ music festivals, obviously.\nTo start, we decided to run full-throttle with the theme - and using it to add an element of the game that would not only be completely non-sensical, but also challenge the user\u2019s patience. A point-and-click text adventure introduced an interesting problem - how do we get players to stay engaged when presented with absurd gameplay?\n\nEnter: worlds cutest cat.\n\n","title":"The Combination You Haven't Played Yet!","wayback_source":[]}