{"author_link":"\/users\/nardandas","author_name":"nardandas","author_uid":"nardandas","comments":[],"epoch":1524630326,"event":"LD41","format":"md","ldjam_node_id":93841,"likes":0,"metadata":{"p_key":"113590","p_author":"nardandas","p_authorkey":"1015003","p_urlkey":"329550","p_title":"Cornivore! My third jam entry post-mortem (kind of)","p_cat":"LDJam ","p_event":"LD41","p_time":"1524630326","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1015003","us_name":"nardandas","us_username":"nardandas","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":15003,"body":"I came into this jam with high hopes, I felt accomplished *enough* to do something good. Then, the theme hit. What kind of a theme was that!? Two hours were wasted trying to think of something, then I just decided \"Farming\". What doesn't go with farming but still kind of does? Action! And Cornivore was born, kind of. I still had no idea what I was making, just that it had homicidal fruits, and you planted them.\n\nI made models, I made them work, and I made an inventory system. It's now the end of day 1.5 and I have a bad farming sim and no player model. Also no idea what the gameplay is actually going to be like. Day 2(ish), I NEED A PLAYER MODEL. Take care of that quick (but not because the face is terrible) and make some animations that are slightly better than last time. Wire him up, it start to feel like a game. Model some more stuff to flesh it out... and it's the end of day two. No music, the plants don't attack, and nothing really happens. \n\nTHE FINAL DAY. Start out, get plants and worms attacking because *I don't have a game unless that happens*. Check. Music time! Nothing fancy, but I get it done in an hour. It sounds kind of cool. That is a win for me. Now I make machines. They work. Good. Two hours from submission, main menu time! Finally, one thing that kind of went smoothly (except unity UI sucking, but that's to be expected). One hour remains, but the game still feels empty. HATS. I model a hat. I make a machine to give you the hat. Hats are done. Time to submit. Oops, no death screen. You can get back to the main menu and restart, so no big deal.\n\nAll in all, a good shot at it. If I hadn't tried to make a robust inventory system and all, I probably could've made it better. I only say that because I didn't enjoy making the system and far more enjoyed modeling evil plants.\n\nHere's a link if you'd like to play: https:\/\/ldjam.com\/events\/ludum-dare\/41\/cornivore\n\n![Screenshot_17.png](\/\/\/raw\/b9a\/3\/z\/13d40.png)","comments":0,"created":"2018-04-25T04:16:04Z","files":[],"files-timestamp":0,"id":93841,"love":0,"meta":[],"modified":"2018-04-25T04:25:26Z","name":"Cornivore! My third jam entry post-mortem (kind of)","node-timestamp":"2018-04-25T04:25:26Z","parent":92127,"parents":[1,5,9,73256,92127],"path":"\/events\/ludum-dare\/41\/cornivore\/cornivore-my-third-jam-entry-post-mortem-kind-of","published":"2018-04-25T04:25:26Z","scope":"public","slug":"cornivore-my-third-jam-entry-post-mortem-kind-of","subsubtype":"","subtype":"","type":"post","version":274807},"node_metadata":{"n_key":"93841","n_urlkey":"329550","n_parent":"92127","n_path":"\/events\/ludum-dare\/41\/cornivore\/cornivore-my-third-jam-entry-post-mortem-kind-of","n_slug":"cornivore-my-third-jam-entry-pos","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"15003","n_created":"1524629764","n_modified":"1524630326","n_version":"274807","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/cornivore\/cornivore-my-third-jam-entry-post-mortem-kind-of","text":"I came into this jam with high hopes, I felt accomplished *enough* to do something good. Then, the theme hit. What kind of a theme was that!? Two hours were wasted trying to think of something, then I just decided \"Farming\". What doesn't go with farming but still kind of does? Action! And Cornivore was born, kind of. I still had no idea what I was making, just that it had homicidal fruits, and you planted them.\n\nI made models, I made them work, and I made an inventory system. It's now the end of day 1.5 and I have a bad farming sim and no player model. Also no idea what the gameplay is actually going to be like. Day 2(ish), I NEED A PLAYER MODEL. Take care of that quick (but not because the face is terrible) and make some animations that are slightly better than last time. Wire him up, it start to feel like a game. Model some more stuff to flesh it out... and it's the end of day two. No music, the plants don't attack, and nothing really happens. \n\nTHE FINAL DAY. Start out, get plants and worms attacking because *I don't have a game unless that happens*. Check. Music time! Nothing fancy, but I get it done in an hour. It sounds kind of cool. That is a win for me. Now I make machines. They work. Good. Two hours from submission, main menu time! Finally, one thing that kind of went smoothly (except unity UI sucking, but that's to be expected). One hour remains, but the game still feels empty. HATS. I model a hat. I make a machine to give you the hat. Hats are done. Time to submit. Oops, no death screen. You can get back to the main menu and restart, so no big deal.\n\nAll in all, a good shot at it. If I hadn't tried to make a robust inventory system and all, I probably could've made it better. I only say that because I didn't enjoy making the system and far more enjoyed modeling evil plants.\n\nHere's a link if you'd like to play: https:\/\/ldjam.com\/events\/ludum-dare\/41\/cornivore\n\n![Screenshot_17.png](\/\/\/raw\/b9a\/3\/z\/13d40.png)","title":"Cornivore! My third jam entry post-mortem (kind of)","wayback_source":[]}